Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
RT @GotlandGAME@tiltfactor On Art
We don't have to measure all effects. Art can be art. BUT when we sit down with a goal - when designers want to say, "We can address these challenges with the art of games" we need to measure the microsolutions #gamezfestival