Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
RT @NarrProf Here's the latest from our women in STEM team: our game intervention did not turn out exactly as we expected, but it had some interesting subtle effects (making players less likely to assume a professor/scientist is a man). authors.elsevier.com/c/1XHy-5…@criticalplay