Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
15676
home,page-template,page-template-full_width,page-template-full_width-php,page,page-id-15676,ajax_fade,page_not_loaded,,qode-title-hidden,qode-child-theme-ver-1.0.0,qode-theme-ver-16.8,qode-theme-bridge,disabled_footer_bottom,wpb-js-composer js-comp-ver-5.5.2,vc_responsive

GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

RT @RVirginiaPolar How can professors as thought leaders and doers change the world? Great example is @dartmouth @tiltfactor Mary Flanagan @criticalplay and her creative games for social change = Awesome shar.es/a1rJlb

About 3 weeks ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop