Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

RT @annajsamuels Researching #metadata and #folksonomies as they relate to the #digitalhumanities for a presentation but keep getting distracted by #metadatagames 🤖❤️🤖 It’s not procrastination if it’s research, right? metadatagames.org

About 2 days ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop