Profit Seed

The Profit Seed game explores the issues surrounding genetically modified organisms (GMO) and the patenting of agricultural seeds. It is also an experiment with a novel game mechanic. A player uses her mouse to control the wind, trying to plant heirloom seeds while preventing GMO seeds from blowing onto a farmer’s plots. If enough GMO seeds land in the field and germinate, the lawyer from an agribusiness corporation comes to sue the farmer and take his land.

Profit Seed was designed using the Values At Play curriculum which can be used to design activist games or simply novel games with unusual mechanics. The project is a collaboration between the Tiltfactor Lab and members of the Rochester Institute of Technology game design program.



  • Executive Producer: Mary Flanagan
  • Game Design: Mary Flanagan
  • Additional Game Design: Nicholas Pappas
  • Programming: Brian Mayzak, Ben Dapkiewicz, Greg Kohl, RIT students
  • Art: Grace Ching-Yung, Peng, Jennifer Jacobs
  • Music: Raymond Blanco, John Licari, Ryan Krause
  • Content Development: James Bachhuber, Zsusa Mitro
  • Video and Tutorials: Anna Lotko and Chris Takeuchi
  • Playtesting: Brendan Scully
  • Software Engineering Direction: Dr. Christopher Egert
  • Concept: Angela Ferraiolo





With support from the U.S. National Science Foundation, Collaborative Research: SoD-TEAM:
Values at Play: Integrating Ethical and Political Factors into System Design, CNS-0613867