We are Tiltfactor.

Game design for social change.

We make games. We study how people play. We think games can change the world.  We think games are an art form. We believe games are capable of more.  We teach with games. We speak out with games. We help people through games. We brainstorm.  We research.  We play. We are Tiltfactor.

Can we make a more just and equitable world with games?

At Tiltfactor, we believe we can. The interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan.

Tiltfactor uses its unique design methodology, Critical Play, to incorporate fundamental human values and psychological principles to promote learning, attitude change, and behavior change. Tiltfactor investigates the power of story, systems thinking, and empathy to craft powerful experiences that make a difference in people’s lives: by reducing stereotypes and biases, promoting wellness, harnessing new forms of knowledge, and increasing global awareness, Tiltfactor’s approach revolutionizes new technology design for a better world. We develop board games, card games, sports, urban games, and digital games for a variety of platforms, and publish both qualitative and quantitative research results from our controlled empirical studies. Read more about us in our brochure.

What is the mission?

While games can’t ‘fix’ everything, there are subtle social, attitudinal, and learning challenges that can be best addressed in games. Tiltfactor’s mission is to change minds and behaviors for the better using fun and games. We think we can use games to change the world, and we’ve proven it through rigorous research.
Laboratory work focuses on challenges in three areas: fostering public health, influencing pro-social attitudes and behaviors, and creating engines for knowledge generation. We can address all of these, at least in part, through games.

What makes us unique?

Our reliance on psychological principles to help inform the design and content of the games. Our use of rigorous, systematic research methodologies to test and verify the proposed impact of games on players. Our desire for all of our games to change players’ hearts and minds and promote positive human values.

How do we accomplish this?

We are working with major national and international funders and organizations to craft real change. We think from a different perspective and integrate values and social responsibility alongside great gameplay. We are skilled at designing catchy games that teach people something or create new knowledge, and we follow up with rigorous research that proves our approach and creates tangible results. Tiltfactor has created unique game design methodologies that lead to innovation; these are shared as a resource at http://www.valuesatplay.org.

Where are we?

Tiltfactor is now at Dartmouth College. We occupy a beautiful new space in the Black Family Visual Arts Center. Since our origin as the first academic game lab in NYC, Tiltfactor is supported by the National Endowment for the Humanities, the National Science Foundation, and national research groups. We have been previously funded by Microsoft Research, the American Council of Learned Societies, and more.

Who is Tiltfactor?

flanagan-2012-80x80DR. MARY FLANAGAN

Founding Director

Dr. Mary Flanagan imagined and founded Tiltfactor in 2003 and directs the lab. She is a futurist, writer and designer focused on how people create and use technology. Her groundbreaking explorations across the arts, humanities, and sciences reflect a novel use of methods and tools that bind research with introspective cultural production. Known for her theories on playculture, activist design, and critical play, Flanagan has achieved international acclaim for her novel interdisciplinary games, artwork, and theoretical writing, her commitment to theory/practice research, and contributions to social justice design arenas. She is particularly interested in exploring issues of equity and authorship in technological environments and reworking commonly understood paradigms to provide collective strategies for social change. At Tiltfactor, Flanagan and her team study and make social games, urban games, and software that fosters a joyful commitment to humanistic principles, learning, and fun. She has invented many games and is the creator of “The Adventures of Josie True,” the first web-based adventure game for girls. As a scholar interested in how human values, gender, and culture are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press and Values at Play in Digital Games (2014) with Helen Nissenbaum. As an artist, her internationally exhibited work ranges from game-inspired systems to computer viruses, embodied interfaces to interactive texts. She is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College. http://www.maryflanagan.com


Administrative Genius 

Danielle Taylor is a graduate of Middlebury College with a B.A. in Studio Art and Anthropology/Sociology, as well as a graduate of the University of Iowa with a M.F.A. in Drawing and Painting. After working at the University of Pennsylvania in the Graduate School of Fine Arts and then putting forth a valiant effort to harness the dot.com craze with a company called theartbiz.com, she was lost in the wildness for several years and then one day found herself on the Tiltfactor doorstep. They kindly took her in and now she lives there.



Project Manager, Game Designer

Sukie Punjasthitkul is Tiltfactor’s project manager. Formerly a researcher at Dartmouth Medical School’s Interactive Media Lab, Sukie has a diverse background that includes video and audio editing, compositing, media encoding, web production, tech support and repair, Q&A, and system administration. Sukie has a MS in Evaluative Clinical Sciences from Dartmouth College. He thinks old technology is still useful.



Senior Game Designer

Max Seidman is a graduate of Dartmouth College with a B.A. in engineering sciences with a focus on human-centered design. When he’s not gaming he spends his time working on games, designing games, and thinking critically about games (with the occasional break to eat and sleep). At Tiltfactor, Max worked on design and production team for such games as: POX, Buffalo, Awkward Moment, Stupid Robot, Gut Check, Bill of Health, Smorball, Beanstalk, and many more. Hailing from Cambridge, Massachusetts, Max stands a whopping 6′ 20″ and is made of pure radiation. In his spare time he enjoys medieval fencing and writing about himself in the third person.



Spring Yu is a member of the class of 2019 at Dartmouth College from Wading River, NY. She is currently planning to major in Studio Art. She enjoys playing puzzle and indie video games and is on the Dartmouth Figure Skating Team and Street Soul. In her free time, Spring watches cartoons and laments the lack of cats on campus. Spring was a Tiltfactor Design fellow in the spring of 2018



On a summer camp trip to the beach Catalina was nibbled by a radioactive shark that had escaped from the nearby shark-turbine nuclear power plant. While she sustained no major injuries, Catalina quickly found that the bite had imbued her with shark-like powers. For one, Catalina can smell blood from 100 meters away, but only when underwater. Unfortunately, she also discovered that breathing normally was no longer enough for her; she needs to keep walking in order to drive air into her lungs. If you see Catalina sleep walking across Dartmouth campus at night (in order to keep breathing), make sure you don’t approach her, or she might bite you with her extra rows of human teeth.



Nick Feffer ’21 began work at Tiltfactor during his freshman year and he’s loved it ever since. He runs for Dartmouth’s track and cross country teams, and when he’s not running, he reads and plays the piano. Nick has been working with 3D game modeling and code since high school, and has provided valuable expertise upon coming to Dartmouth. A bioengineering major, Nick’s self-proclaimed incredible work ethic has made him an asset to the Tilt team, and he appointed himself to the position of senior executive intern. Nick was a Tiltfactor Design Fellow in the spring of 2018.



Rachel Billings is a Vassar student (‘20) born and raised in Lebanon, New Hampshire. She started working at Tiltfactor in the summer of 2018 and absolutely fell in love with it. At Vassar she is studying Earth Science and Computer Science with the hope of someday making environmentally-focused video/board games. In her spare time Rachel loves dying her hair, cosplaying and listening to way too much lo fi chill music because she’s that person. She also has an unhealthy obsession with collecting old video games and believes that Katamari Damacy is the greatest game ever made.

Tiltfactor Alums



Postdoctoral Researcher

Gili Freedman graduated from Haverford College with her B.A. in Psychology and from the University of Texas at Austin with a Ph.D. in Social Psychology. Prior to Tiltfactor, her research focused on social exclusion. Although her research is always going in new directions, she is always on the lookout for any instances of rejection. This makes her an excellent party guest. As of fall of 2018, Dr. Freedman is an Assistant Professor in the Psychology Department at St. Mary’s College of Maryland.


Gareth Solbeck

Game Developer

Gareth is a graduate of Worcester Polytechnic Institute with a B.S. in game development and computer science. After two summers as an intern at Tiltfactor, Gareth’s thirst for making games was not yet sated. Now, as an untethered spirit, Gareth has returned to haunt the lab, whispering about intuitive UI and leaving JavaScript scrawled on the walls.



Amanda is a Dartmouth ’18 from New York City. She’s majoring in Film & Media with a minor in German Studies. Her favorite games range from Assassin’s Creed to Pokemon Emerald to League of Legends, but the list goes on an on. Beyond gaming, some of the things she loves are stand-up, surrealism, football, rapping, all kinds of food (provided that it’s delicious) and just… hanging out. Her guilty pleasure is hoarding Lunchables (just the pizza kind). Amanda was a Tiltfactor Design Fellow in the summer of 2016.



Patrick is a Dartmouth ’19 from Spain, majoring in Linguistics with Computer Science. He came to Dartmouth with a love of videogames but discovered his equally strong love of board games while there. Since then he’s played hundreds of board games and broken the game-balance in at least half. His favorite words are “emergent gameplay”, and he’s obsessed with deckbuilders, agent-placement games, and roguelikes.



Amina is a member of the class of 2022 at Dartmouth College. At Tiltfactor, she is responsible for running studies and collecting data. Amina is really interested in Math & Social Sciences and also loves problem-solving. She spends most of her free time swimming, watching movies and contemplating about conspiracy theories.



Emma is a ’19 at Dartmouth College. Her lifelong love of writing began with handwritten adventure fantasy tales, and while the quality of her writing has since improved, the genre remains unchanged. She spends most of her free time playing board games and D&D, where she somehow always finds herself playing a paladin. And, like most people, she considers herself rather funnier than she actually is.



Lindsay is a member of the Dartmouth class of 2020 as part of her 42-step plan for world domination. She’s majoring in Cognitive Science and minoring in English, and she hopes to become a game developer after graduation. Lindsay’s been a part of the Tiltfactor team since her freshman summer, and she’s a member of Phi Tau. In her free time, she likes to play video games, listen to science fiction podcasts, and drink tea, preferably all at once.



Sophie is a Dartmouth ’20 from sunny San Diego, California. Her favorite games are Risk and Sid Meier’s Civilization V, but as a former Political Science major studying Computer Science and Japanese Language and Literature, she’s given up her plans for world domination in favor of being a nerd. When she’s not coding, she’s a pseudo-competitive Smash, Splatoon, and Overwatch player, and enjoys watching eSports. Other than living somewhere with good public transit, she’s not sure what she wants to do after graduation — she doesn’t have 2020 vision, after all.



Khevna is a Dartmouth ’21 from Nashua, New Hampshire. She plans to pursue a major in neuroscience and a minor in economics during her time here. As a research assistant at Tiltfactor, she loves trying to apply principles from some of her favorite card games to game design. Outside of her academic life, she is on Dartmouth Raaz, where she embraces her passion for Bollywood, fusion, and classical dance. In her free time, she loves reading about cognitive and psychological eccentricities, sleeping, and spending time with friends.



Is Elinor a Dartmouth student? Or is she something more? Is she located in Hanover, or is she a transdimensional being that exists in 13 universes at once? Does her brain work like that of a normal human, or do her 13 parallel selves think as one, with the data processing capacity of a supercomputer? Will she live her life under the radar of society, or will she decide to directly change the course of humanity? Who will answer all these questions?



While in high school, Rijul discovered that he had an inexplicable talent for gene splicing. He set his goal: creating fictional creatures in real life. Imagining a theme park roamed by dragons, trolls, and gryphons, Rijul started up his centrifuge. He decided that his first creature would be the majestic unicorn, and used as his base the genes of the extinct siberian unicorn. Imagine his surprise when his work ended in him almost being trampled not by a unicorn, but by a horrific rhino-like beast. After his close call with death, he left his “unicorn” trapped on an abandoned island and matriculated at Dartmouth.



Bineshii is a Native American at Dartmouth from Minneapolis, MN graduating with the class of 2017. She is majoring in Studio Art with an Engineering minor. Her focus in Studio Art is in Printmaking and Digital Arts. Bineshii has enjoyed games her entire life – not just video games, but also tabletop games like Magic: The Gathering and Pathfinder. Currently, her most played video games are Undertale, Cities: Skylines, and Middle-earth: Shadow of Mordor, however this changes pretty frequently as new games come out and she rediscovers older games. One of her favorite hobbies is wasting hours of her life browsing Steam sale games. Bineshii was a Tiltfactor Design Fellow in the summer of 2016.



Grace Dorgan is a computer science major from Golden, Colorado. She loves programming, problem solving, and working with other people. At Tiltfactor, she loves working with VR games and seeing how research can be applied to game design. Outside of being a hardworking woman in STEM, Grace enjoys climbing, skiing, and hatching far-fetched business ventures.



Zuff is a Dartmouth ’18 from Philadelphia, PA. Aside from his studies in filmmaking and computer science, he’s interested in food justice, basketball, and woodworking.



Sarah is a Dartmouth ’20 from Cleveland, OH. She is planning on studying some combination of sociology, engineering, and human-centered design. Legend has it that she memorized the entire recipe for Kraft mac ‘n’ cheese and can make it without ever looking at the box. You’ve probably seen Sarah majestically riding her pink Razor scooter around campus. In her free time, she enjoys researching memes and hanging out at the Cube snack bar.



Jaki is a 4+1 CS + Digital Arts master’s student and a jaki of all trades. She is very suggestible to trying new recipes in the kitchen. Despite being easily persuaded in all things food, she staunchly resists iOS updates despite persistent reminders…at least until her favorite mobile games get updated. As of fall of 2017, Jaki is a game designer at Electronic Arts.



Due to eating a radioactive grapefruit, Nicole developed the ability to phase her body through solid objects. After some embarrassing training mishaps where she accidentally let objects she was holding phase through her hands, Nicole mastered her powers. Now she can travel through solid walls at will, making getting to class a cinch. More importantly, Nicole is nigh indestructible: she can let opponents’ fists and weapons pass through her body, doing no harm. At Dartmouth, Nicole is struggling with whether to risk her studies and use her powers for the good of the Hanover community, or to just continue using them for personal gain.


Joe Macisco

Joe is a visiting scholar from the Ohio State University. Joe received his B.A. in Psychology and is currently working on his Master’s degree in Public Health. His research interests include decision making, games, and health.



Until the year 2015 Sunny was a friendly, mild-mannered Vermonter. Two years ago, everything changed when her beloved bike (a family heirloom handed down from her grandmother) was stolen. The theft turned Sunny into the darker, vengeance-bent person she is today. To avoid tipping off the bike thieves, Sunny acts as if she hasn’t changed. But in secret she is training, planning, and biding her time. And one day when the bike thief least expects it, he will turn the corner riding his stolen vehicle to find Sunny standing there, waiting.



Jiachen seems to be a normal member of Dartmouth’s class of 2020, but things aren’t always as they appear. Unbeknownst to most, Jiachen relived the events of October 7th, 2016 over 30,000 times in a Groundhog Day-style loop. Before finally breaking out of the loop, she was able to master a vast number of useful skills including: fluency in 17 programming languages, sleight of hand, parkour, the art of deception, unarmed combat, juggling, marksmanship, and the ability to recite the entire script of the TV show Firefly. While her 100 years of October 7th were a trying time, they ultimately shaped her into the impressive individual she is today.



Ruba is a part of the class of 2020 at Dartmouth College. She hopes to major in some kind of language or linguistics or something. She also wants to take the pre-med track in order to become a neurosurgeon, so she can, you know, mess with people’s brains and stuff. She can already read them, so she’s already a step closer anyway. She’s from Detroit so she cannot be messed with.



Andrea Sedlacek is a ‘20 at Dartmouth College. She is hoping to major in Government and Women and Gender Studies and possibly minor in International Studies or Public Policy. Andrea loves cooking, singing, swimming, running, planning fundraisers, and everything outdoors. Her favorite things are exploring new cultures and anything involving food.



Julia is a total enigma, but here’s what we do know: She came from New Jersey. On the academics side, she’s a Thayer 3-2 student originally hailing from Vassar College’s Class of 2018, where she studies Computer Science. Here at Dartmouth, she’s studying Computer Engineering. Her favorite games include almost anything Fire Emblem or Pokemon. She wishes there was more appreciation for video game soundtracks, especially the orchestral kind. Okay, so not a total enigma.



Jim is a game designer at Tiltfactor with a B.S. in Mechanical Engineering from Cornell University, is a Master of Engineering Management candidate at Dartmouth, and is most importantly the reigning champion of his fantasy football league. Prior to Dartmouth, he spent several years as a design engineer in his home turf of Boston, MA. He enjoys long walks along cheese displays, pretending to be a good cook, taking extra turns, and thinking about modular design. Any situation involving laying tiles, bidding, or drafting is his happy place



Jonathan Gliboff was not named by his parents. Instead, he was named after his first words: “Jonathan” and “Gliboff.” Researchers soon determined that Jonathan was a baby with the intelligence of an adult. After touring the country giving inspirational speeches, Jonathan took several gap years raising money for charity and international development. Finally, Jonathan accepted an invitation to study at Dartmouth College, one of the many such invitations he received as a baby. Now an adult with the intelligence of an adult, Jonathan fits right in at Dartmouth.


Nicole is from southern China and went to high school in Singapore. After living in a place where it’s summer all year long, she was really pumped for a Hanover winter her freshman year but soon learned her lesson. At Dartmouth she’s a computer science major and Japanese minor. If you take CS classes with her you’ll hear her complain a lot about the insane amount of work but the truth is she actually enjoys coding and thinks it’s a purifying experience. In her spare time Nicole enjoys sketching, listening to podcasts, and watching movies. (Her favorite director is Quentin Tarantino. Seriously, she has watched Pulp Fiction like a million times). Her happiest moment is when the new season of Sherlock comes out.



Abby is a student in the class of 2018 at Dartmouth and is majoring in History. During her off term at Tiltfactor, she is working to further develop an online voice for both Tilt and the game design company Resonym. Abby enjoys many types of board games and family games, and has finally gotten over her 50-game losing streak in Yahtzee.



Alexis Wallace is a 2017 at Dartmouth studying psychology and English. She works in the lab as a marketing consultant, developing strategies and practices for Tiltfactor. In her spare time, Alexis enjoys binge watching shows and films that center on humans and technology, such as Black Mirror, Westworld, Ex Machina, and Circle (all of which she highly recommends).



Shelley Garg is a sophomore at Dartmouth College studying computer science and economics and is interested in learning about innovative means of impacting social change, especially through technology. As a student researcher at Tiltfactor, Shelley has been involved with studies analyzing the impact of our games and understanding how different platforms affect game play. Shelley is also a competitive Netflix binge watcher.



Jordan Hall is a Dartmouth ’16 from Buffalo, NY. He’s majoring Computer Science Major with a Digital Arts modification, and has loved games his entire life. He’s a Kingdom Hearts fanboy, and yes, he’s totally stoked about KHIII finally coming out. He channels all of his free time into making things, writing, and playing around with Javascript.



Jesus Moreno is a member of the class of 2016 at Dartmouth College. He is working as a programmer at Tiltfactor helping to create backend infrastructure as well as to design and implement games. He is currently pursuing a major in Computer Science and is interested in all things technology but recently has been focusing web applications.



If you look closely at the Baker Berry Bell Tower when the light is just right, you might just be able to make out a shadowy silhouette looking back at you, planning. Where once the criminal underworld of Dartmouth was made up of petty warlords vying for control, it has now been unified under this ruthless mastermind. She goes by many names: “The Watcher,” “The Puppeteer,” “Caitlyn,” but one thing is for sure–if you need something done, she can make it happen… for a price.



Tachyon particles have the unusual ability to travel faster than light and be sent through time. While scientists doubt that we’ll ever be able to time travel, we could, in theory, send data back and forth through time. And that means that someone in the future is already sending data back to us, we just lack the conduit to receive the data.

Late one Tuesday night when Christine was up late on stack overflow a freak accident (a lightening rod, an improperly grounded laptop, and coffee spilled across fingers and a motherboard) turned her into that conduit. With information flowing into her brain constantly from infinite points in the future, Christine will be unstoppable–as soon as she has her Dartmouth degree.


Abigail Chen is a member of the class of 2017 from Yorktown, Virginia, who is studying Computer Science and Human Centered Design. She strongly believes in interdisciplinary innovation and that games are an exciting and largely untapped potential for teaching and learning. For the time being she enjoys board games like Betrayal at the House on the Hill as well as video games like Journey, Kingdom Hearts: Dream Drop Distance, and playing Nuzlocke runs of Pokémon. Her other hobbies include creative writing, photography, analyzing animated works, sleeping, and making new recipes.



Savannah Liu is a sophomore from California at Dartmouth College. People have told her that her purple hair looks natural – “I know purple’s an unnatural color, but you know what I mean.” Apart from everything that’s wrong with the environment, her biggest problem right now is that she has never been to an Aziz Ansari show.



Shivang Sethi is a ’17 at Dartmouth College pursuing a major in Computer Science and a minor in Digital Arts. Shivang is interested in product design, digital design and fashion. He loves playing and critically analyzing video games. Shivang grew up in New Delhi, India where he loves traveling, eating amazing food, running, and playing squash.



Sara Holston is a ’17 at Dartmouth College, studying English and some Computer Science. She has a geographic identity crisis about where she’s from, hailing from both Menlo Park and Philadelphia. She has been interested in game design since she learned that there are people engaged in making games to save the world and her mind was blown. She is hoping that she will gain enough world-saving experience to be recruited as the newest member of the Batfamily.



Simone Wien ‘16 is a Geography modified with Economics major and a Public Policy minor from New Rochelle, NY. At Tiltfactor, Simone helps test and evaluate games and has an interest in understanding how cultural identity is reflected in the types of games that people play and enjoy. Having never played a video game until coming to college, Simone now spends much of her free time doing, uh, “research”.



Emma Marsano is a member of the undergraduate class of 2018 at Dartmouth College, as is interning with Tiltfactor for the Winter and Spring terms of 2015. She has not declared a major but is interested in cognitive science, literature, and romance languages. At Tilt, Emma manages social media accounts and helps design studies comparing digital and non-digital learning platforms. In her free time, she skis and drinks coffee, though not simultaneously. She’s from the SF Bay Area in California and, as such, is not entirely sure she’ll survive winter in Hanover, but she’s working on it!



Eun “Jinny” Seo is a member of the class of 2016 from Dallas, TX. She immigrated to Texas when she was 9 years old and proceeded to name herself after a character from Harry Potter but spelled it incorrectly. She’s still not sure why her parents let a fourth grader name herself. Currently, she is double majoring in her lifelong passion, studio art, and computer science modified with digital arts.



Luisa Vasquez is currently an undergraduate at Dartmouth, class of 2018. She is working as an intern with the lab through the Women in Science Project. Although she is undeclared she’s planning on majoring in either Computer Science or Engineering, and maybe pursuing minors in Human Centered Design and Digital Art. She’s interested in all different aspects of game development, from the initial research, visual design, programming, playing them… etc. Her favorite board game is Ticket to Ride, which she enjoys playing with her mom and close family friends, with whom she gets far too competitive.



Marco Barragan is an undergrad in the class of 2016. Born in Mexico, he currently resides in New Rochelle, NY. He is a computer science major with an interest in foreign languages. Marco enjoys playing video games and watching Netflix. Give him any spicy food and he will eat it.



Nikita Shaiva is an ’18 from New Jersey. She is planning on majoring in Cognitive Science and minoring in Computer Science. Nikita ended up at Tiltfactor because she thinks it represents the hallmark of a liberal arts education—combining aspects of computer science, psychology, digital arts and gaming to effect meaningful social change. Her favorite game is the strategy board game Sid Meier’s Civilization. Nikita is also an avid tea-drinker, tennis-player, mystery fiction-reader, photographer, and list-maker.



Will Rossi is a junior at Dartmouth College, currently studying Mechanical Engineering and Studio art with a minor in Human-Centered Design. His passion lies in product design, as he believes that creation lies in the intersection of science and art. He hails from San Francisco, CA, where he enjoys running, exploring different food trucks, and playing fiercely competitive games of Monopoly and Scategories with his family.



Wanfang is a homo-sapien on the planet Earth. Homo-sapiens are a pre-space faring species whose cultural traits include commenting about variations in local atmospheric conditions and supporting a faith-based belief system called “Whole Foods”. Wanfang is classified as an “adolescent”. This means he is undergoing the ritual known as “college”, which forever determines the role and station of homo sapiens. Specifically, for Wanfang, college takes the form of a Master’s in Engineering Management. Another interesting trait of homo sapiens is their concept of “work”, which is like pre-gaming for fun. Wanfang’s work includes building a financial planning model and conducting market research.


Rachel Hand

Rachel Hand ’18 is a Geography and Psychology double major working at Tiltfactor to help design, test, and evaluate games. She was interested in the lab because of its commitment to social change and has been happy to discover her “inner gamer” since being here. In her free time, she loves playing rugby, watching movies, and taking naps.


Ruth Catlow is one of our key collaborators. She is an artist and co-director of furtherfield.org and Head of School of Design at Writtle College, UK.

Geoff Kaufman is a social psychologist and collaborator with Tiltfactor. He is an Assistant Professor at Carnegie Mellon University’s HCII.

Tracy Fullerton M.F.A., is an advisor to the lab and is the chair of the Interactive Media Division of the USC School of Cinema-Television and Director of the Electronic Arts Game Innovation Lab at USC.

Chris Egert, one of our frequent collaborators, is Associate Professor, Interactive Games and Media at the Rochester Institute of Technology.

Helen Nissenbaum collaborates with Mary Flanagan on Values at Play. She isis Professor of Culture & Communication, Computer Science at New York University, and Senior Fellow, Information Law Institute, NYU School of Law.

Celia Pearce is an Associate Professor in Game Design at Northeastern University.


Shaun Akhtar, Goyo Amaro, James Bachhuber, Jonathan Belman, Dorothy Bennett, Sebastian Bierman-Lytle, Sharang Biswas, Alice Bonvicini, Jack Bowman, Perrin Brown, Francisca Caporali, Jordan Carpenter, Joyce Cho, Matthew Cloyd, Fabio Ernesto Corredor, Tsomo Cuomaoji, Amaris De La Rosa-Moreno, Sebastian DeLuca, Jim Diamond, Zara Downs, Michelle Earhart, Sarah Ettinger, Angela Ferraiolo, Sarah Gabriele, Ken Hullican, Jennifer Jacobs, Janet Kim, Yoon Ji Kim, Jacklyn Kimball, Shloka Kini, Jasmine Kumalah, Charlie Laud, Dylan Leavitt, Rebecca Leong, Xinqi Li, Laurence Liao, Alannah Linkhorn, Si Jie Loo, Suyin Looui, Lesley Lopez, Anna Lotko, Katie Lukas, Emma Marsano, Brian Mayzak, Robert McAvinue, Andrea McClave, E McNeill, Jarah Moesch, John Montgomery, Jesus Moreno, Tina Moschella, Erika Murillo, Nicole Newman, Nick O’Leary, Royce Park, Madeline Parker, Mehta Punjasthitkul, Anupama Ramakrishnan, Viviana Ramos, Joe Ramsawak, Ashlee Roberson, Will Rossi, Lucas Sanford Long, Brendan Scully, Jinny Seo, Gareth Solbeck, Junjie Sam Tan, Cote Theriault, Shenielle Thomas, Kaya Thomas, Sydney Thomashaw, Robinson Tryon, Luisa Vasquez, Dana Venerable, Linden Vongsathorn, Simone Wein, Cecile Williams, and Menghan Zhao. We’re so proud of you guys!