Tiltfactor | Media and culture
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Media and culture

Social communications expert Clifford Nass, with researchers Eyal Ophir and Anthony Wagner, Stanford University, just completed a study of multitasking and productivity among college students. The resulting paper, "Cognitive control in media multitaskers," was published in the Proceedings of the National Academy of Sciences....

How nice that Grand Text Auto, a collaboratively written blog to which Tiltfactor contributes, is recommended in the 100 best blogs for new media students. This nice long list should serve as an excellent resource for students and scholars alike! ...

It looks like we have a bound book date for Critical Play, Mary Flanagan's new book! The time is now! watch for it. Eric Zimmerman says, "In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the...

Games are a global medium, and to theorists such as Lisa Nakamura at the Games, Learning, and Society Conference 2009, one cannot separate the construction of digital games into particular cultures and practices. Having one national "essense" or sensibility is entirely fictional, Nakamura notes, because...

Heads up from Frank Lantz at Games for Change 2009 for some inspirational examples of games helping us understand social change. Check out the blog Overcoming Bias, by economist Robin Hanson;  Intuition Games' Gray game, which has players attempt to get players in a mob...

The word "design" comes from the German "da", meaning there, and "sein", which means being. So design is simply the way of "there-being" that all humans have. We see it more as an activity now, the steps that one can make toward improving or strengthening the...

Jesper Juul filled us in when he visited a few weeks ago. He thinks they’re a considerable part of contemporary culture, with 65% of households currently playing. The average gamer is 30 years old and there are more video game players than non-players in the US....

More from therawfeed.com: “US Marines have shared their personal videos, photos and diaries with the Japanese game giant Konami to help that company make its Six Days In Fallujah game more realistic. But some Iraq War veterans in the UK oppose the game, saying it's "crass"...

armyexperiencecenter Check out local news footage here. Seven people were arrested at a war protest in Northeast Philadelphia this early May at a $12 million military gaming center at a mall which uses simulators (a-la America's Army) to lure in potential soldiers at age 13 and up. So far the center has recruited twice as efficiently as rival, non-digital centers. “War is not a game!” "You can't simulate the heat. You can't you know the cries of people who are getting killed. You can't simulate the noise when things are exploding around you," said Jesse Hamilton, an Iraq War Veteran who served in the Army. The Army Experience Center presents the teenagers with video games in hopes that they might learn about life in the military. At least the Army believes games to be be educational!