More from therawfeed.com:
“US Marines have shared their personal videos, photos and diaries with the Japanese game giant Konami to help that company make its Six Days In Fallujah game more realistic. But some Iraq War veterans in the UK oppose the game, saying it’s “crass” and “insensitive” to make a game about a war that’s still going on. One former SAS man who is now an author says that the difference is culture. Americans have a lot more exposure both to the Iraq War in the media, and also to gaming culture, than Brits do, he said.”
This game actually ended up being canceled due to an uproar within the United States:
“After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it.” (via shacknews.com)
So I guess one question is: how soon is too soon? World War Two shooters are released by the dozen. The cultural perspective from which those battles are viewed is pretty one sided. Does the war have to be over? Does there need to be a clear victor before the “good guys” can be discerned from the “bad guys” in historical simulations.
Maybe they should have let players take the role of Iraqis as well?