And we're oh-so excited. Gen-Con: Release your inner gamer! August 4-7, in Indianapolis. As someone new to the Tiltfactor team, I feel such enthusiasm in the lab during game-play testing that I swear it's contagious. Gladly, no vaccine for enthusiasm is necessary. Speaking of things...
Well, technically all of us here at the Tilt team are Gen Con bound, but we know that you'll be much more excited to meet the GIANT POX: SAVE THE PEOPLE BOARD instead of our sorry smelly selves. (Just kidding, we do hygiene!) BUT SERIOUSLY. It...
A couple of months back, Microsoft and the Games for Learning Institute(G4LI) challenged the public with the educational holy grail: "Can you make learning fun?" Tiltfactor, as the team of intrepid explorers that we are, rose to the challenge, and birthed Flagellla. Flagella was Tiltfactor's response to...
For the past several weeks the Tilt team has been working on (among other things) a zombie-themed board game. After several different versions with tons of interesting mechanics, we're closing in on our final design! Work together with your fellow players to evacuate the office...
We are searching for some kind of harmony between two intangibles: a form which we have not yet designed and a context we cannot properly describe. --Christopher Alexander, Notes on the Synthesis of Form ...
By Parker Phinney This spring, I worked as a Dartmouth Digital Studies Fellow on the Usable Images project and the MetadataGames project. The Problem===== Several United States Federal agencies maintain repositories of public domain images. These repositories have thousands of images with practical uses. For example, a health...
[caption id="attachment_3598" align="alignnone" width="150" caption="Digital Art Panel: Photo Courtesy of Marcin Ramocki"][/caption] The weekend event of the year: the first Woodstock Digital Media Festival in Woodstock Vermont! The morning started the proceedings with two parallel panels: one on digital art (with discussants Christiane Paul, gallerists from...
Streetmapping art and various psychogeographic events have taken hold of the imagination of artists and participants over the past decade, in part due to a reaction (ranging from delight to dismay) to advances in geographic information systems and the proliferation of on-demand, amazingly detailed maps...