This weekend, 3G

The 3G Summit a visionary 4-day initiative in Chicago that convenes 50 urban teenage girls with five leading women game designers and scholars for intensive dialogue, inquiry, game-play, and mentorship. Through multi-faceted workshops and a public forum, this initiative will critically confront gender representation and...

There are many recent studies that try to discover anew why, during a time when women are increasingly prominent in medicine, law and business, there so few women scientists and engineers. The 2010 AAUW research report Why So Few? Women in Science, Technology, Engineering, and Mathematics...

There have been a variety of recent news reports on the relationship between computer ownership and education patterns around the world. The NY Times article from 9 July 2010, Computers at Home: Educational Hope vs. Teenage Reality, is one of the many articles discussing the...

Try our online version of the Grow-A-Game© cards!We are currently waiting for the arrival of our new editions of Grow-A-Game, so our ordering area is offline for the moment until they are in. ...

The lab is in full swing with several projects: Metadata Games, a game exploring biodiversity, and some games for health-- right now, HIV games and games to combat sexual assault. Interns this summer are: Max Seidman, Alicia Driscoll, and visiting for the summer from USC,...

The 2010 Summer courses at Dartmouth have begun: Virtual Cinema, which is an exploration of Machinima practices as well as a hands-on studio course in game-related movie making, and Games and Playculture, a theory seminar on play. Visitors to the classes include designer and theorist Celia...

After the Digital Humanities Symposium last week and the visit by Filmmaker Marcin Ramocki, Dartmouth is happy to host this week Helen Nissenbaum Professor of Media, Culture and Communication and Computer Science. Nissenbaum will be giving a talk on "What's Wrong with Behavioral Advertising?" Helen Nissenbaum, Professor...

Avatars discovered in the tenure process? Mobile spaces for transmedia exhibitions? Ancient manuscripts in MRI machines? Teaching with databases instead of texts? How are technicians, scientists, artists, designers, and humanists pursuing 21st-century research? How are institutions of higher education affected along with the scholars? As...