Friends of Tiltfactor in the News!

News about game development, from USC's great games program to the island of Malta! Tracy Fullerton's game innovation lab is featured in the New York Times. Tiltfactor is happy to be honored with not only her work on various advisory boards, but also her insiprational...

If you happen to be in New England May 14th and have a burning desire for things digital, RSVP (so we can feed you) and drop in for the open-to-all, day-long Digital Humanities Symposium at Dartmouth College, 14th of May 2010. We have an impressive...

We've been busy at Tiltfactor! Our new Grow-a-Game card series is being sent to the printer as I type...

Some of the Tiltfactor team members are attending Toyfair this week researching product development and educational toys. We especially enjoyed meeting folks at Rubbing Hands, a small company in Connecticut. They showed us their games including Fred and Capture the Gag, which were very well...

Did you know Tiltfactor has a YouTube channel? We have videos on the lab in general, the Playcube events, news coverage of the game LAYOFF, video of Massively Multiplayer Mushu and Massively Multiplayer Soba, and more. ...

Composer Pauline Oliveros joins us in our weekly variable_d salon via the Dialogues. In Dialogues, students and members of the community come with ideas, themes, and questions and engage in a teleconferenced discussion of contemporary issues in the work. Past visitors have included Brenda Laurel, The...

We've got a slew games to design this winter term at Tiltfactor (https://tiltfactor.org), Dartmouth's nonprofit game research lab -- and you can help, if you are up to the challenge! We're asking Dartmouth students to propose to take on one of these five game challenges --...

Tiltfactor is interested in learning and in our context as an academic-focused research laboratory. The essay "Making College ‘Relevant" by Kate Zernike (Dec 29 2009) offers up an interesting take on "training" students for specific careers and jobs. While students and parents increasingly worry about...

Indie Italian gamemaker Molleindustria's release Every Day the Same Dream is a simple, elegant, exploration into the banalities of everyday corporate life. While there are some glaring stereotypes that take away from its freshness and originality (especially in regard to gender; the character's wife is in...

Tonight, Kathe Kollwitz of the Guerrilla Girls joined the variable_d salon to discuss activism in a digital age. Formed in 1985, the artists assumed the names of dead women artists and wore gorilla masks in public, concealing their identities and focusing on the issues...