News

It looks like we have a bound book date for Critical Play, Mary Flanagan's new book! The time is now! watch for it. Eric Zimmerman says, "In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the...

Look what we've done to Hanover!  <the mobile unit PLAYCUBE in action> The PLAYCUBE, our unique mobile exhibition space, has been home to two events since its arrival on campus last week-- and these have been entirely unusual + much fun! We've attracted an interesting cross section...

The ironic debacle this week --  Amazon.com confiscating the mistakenly sold electronic books by none other than George Orwell from user's Kindle machines across the country -- stokes the already hot debate about technological devices and the rights of privacy, ownership, security, and autonomy of...

[xyz], a set of interactive poems about space, opened at the Strauss Gallery at Dartmouth College. Consisting of Four computers / game engine / hardware / sound / custom code / text, the work presents as individual pieces the spatial metaphors inherent within virtual systems and...

E McNeill, a friend to Tiltfactor and one of Dartmouth's own, constitutes the only one-person game making 'team' at this year's Imagine Cup, the world's premier student technology competition! He's a finalist in the Game and Development competition. He is showcasing his game ALTERNEX in...

Games are a global medium, and to theorists such as Lisa Nakamura at the Games, Learning, and Society Conference 2009, one cannot separate the construction of digital games into particular cultures and practices. Having one national "essense" or sensibility is entirely fictional, Nakamura notes, because...

[caption id="" align="alignnone" width="277" caption="massively multiplayer mushu by Tiltfactor"][/caption] June 12-14, 2009 join us to play two Tiltfactor urban games at the Come Out & Play Festival! The festival will transform New York City once again into an urban playground! Opening on Saturday June 13 at 4...

Jesper Juul filled us in when he visited a few weeks ago. He thinks they’re a considerable part of contemporary culture, with 65% of households currently playing. The average gamer is 30 years old and there are more video game players than non-players in the US....

The Dutch design team Driessens and Verstappen (Erwin Driessens and Maria Verstappen) created Tuboid (2000), a program that uses artificial evolution to create endless, everchanging tunnels. "The tube is created by joining together segments that each have a slightly different shape. The successive...

From Serious Game Source: researchers have found that action-oriented video games can improve players' eyesight. Hope for game-related vision treatment? "The findings, reported in the March 29 issue of Nature, indicate that action games offer players the chance to improve their contrast perception by as much as...