Games for Windham Aging
In the summer of 2025 Professor Flanagan's Game Design Studio class partnered with Windham Aging to create games to help older players: age in place, and be more self-determined, fulfilled, and connected....
In the summer of 2025 Professor Flanagan's Game Design Studio class partnered with Windham Aging to create games to help older players: age in place, and be more self-determined, fulfilled, and connected....
NarraScope is just a cool cool event, and this year it's pay what you can and online. NarraScope 2020: Celebrating Narrative Games May 28 - June 4 2020. On Thursday May 28, we discovered that Matthew Farber is running "Terrifically Awkward: Games To Teach Social...
Years ago we created a board game, POX: Save the People, a game that helped players understand infections diseases, as well as ZOMBIEPOX (stopping the zombie hoard) and POX: Save the Puppies, about vaccinating pets. Watch a video about the project, read an interview, and...
Grace is a sophomore at Dartmouth College doing game design, development, and research at Tiltfactor There’s a reason computer science majors are stereotyped as being socially awkward. It’s because we are. That’s why when I started working at Tiltfactor, the one part of the job I...
Patrick Matlin Redondo is a senior at Dartmouth College and a game designer and researcher at Tiltfactor. Over the past year or so the Tiltfactor team has been working on a virtual reality puzzle game called “Entangled.” In Entangled, you’re trapped in a room, but you’re...
We are excited to launch our online adventure game, Crowded Dungeon! Designed by Tiltfactor with development by Producto Studios, Crowded Dungeon at first seems like a traditional ‘dungeon crawl’-style game....
There's a new article by Matt Hongoltz-Hetling (@hh_matt) on Iowa farming strategies at the Weather Channel featuring some ideas from Professor Flanagan about motivating sustainable farming! There is other commentary from other faculty here at Dartmouth as well. Enjoy thinking about motivating sustainable behavior!! (Photo by...
March is a time of many talks! Tiltfactor director Mary Flanagan spoke at the History and Theory of New Media Lecture Series at the University of California Berkeley. The audience represented those interested in art, dance, post colonial studies, gender studies, game design, and even peace...
We've been talking about player psychology to nudge us toward a better world for years and years. Journalists have even called this "social engineering." That's interesting, because games are intricate designed systems and typically, though not always, they are social. So social engineering may be...
https://vine.co/v/eBFut17iE3b Tiltfactor folks are busy making new Metadata Games! Fun!...