Author: Mary

The new book, edited by Réjane Dreifuss / Simon Hagemann / Izabella Pluta (eds.) Live Performance and Video Games Inspirations, Appropriations and Mutual Transfers 2024. Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between...

Mary is to keynote the fantastic 20th annual Women in Games on Friday October 11th, the Day of the Girl, our virtual conference has a focussed theme of PLAY GROUNDED: An Exploration of Play Landscapes, which is curated through the lens of Women in Games.   https://www.womeningames.org/sheri-graner-ray-mary-flanagan-aphra-kerr-to-keynote-wig-conference/...

Professor Flanagan participated in the Ditchley Foundation's thinktank on the "Impact of AI on work and education." Focusing on the large questions of our time, the group debated questions such as, "Should we be adopting a precautionary principle, waiting to see what unwanted effects might emerge?...

Card games are more often associated with family-gatherings or leisurely afternoons than with realizing social change. However, one group of game designers is creating games with an aim to do just that. Tiltfactor Lab, a Dartmouth College research laboratory with Sherman Fairchild Distinguished Professor Mary Flanagan...

The Dice Tower Network features Dr. Flanagan in its podcast that explores games, game design, history and culture. This episode is hosted by Gil Hova and Emma Larkins, both tabletop designers. The hour long conversation explores psychology and games, and the meaning of games from...

NarraScope is just a cool cool event, and this year it's pay what you can and online. NarraScope 2020: Celebrating Narrative Games May 28 - June 4  2020. On Thursday May 28, we discovered that Matthew Farber is running "Terrifically Awkward: Games To Teach Social...

We're excited to announce the release of the report on our large research project on bias and women in STEM! Check out Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM is now available on Amazon! This book...

Years ago we created a board game, POX: Save the People, a game that helped players understand infections diseases, as well as ZOMBIEPOX (stopping the zombie hoard) and POX: Save the Puppies, about vaccinating pets. Watch a video about the project, read an interview, and...

We've just completed data collection on our VR study! Stay tuned for more information as we submit our results for publication...