The Twelve Propositions

Twelve Propositions from a Critical Play Perspective: 1. Values are everywhere,  designed into play and into games 2. The history of computed games has created certain types of interactions. 3. These technical constraints have limited what we think we can do today. 4. Innovation can come from prioritizing the...

Happy Halloween everyone! We've been keeping this a secret for sometime now and we're happy to announce that POX: SAVE THE PEOPLE® is now available for the iPad! All of us here at the Tiltfactor Lab are very excited about the release! Based on our board game,...

Puyo Puyo games are simple puzzle games that require the player to rotate falling pairs of objects to build combos of four or more of the same color.  If the objects aren't matched, they stack up and if they reach the top, the game is...

Games are by definition about reward. You can't have a game that doesn't reward you in some way for doing something. Most games have both long-term rewards (say, winning in Monopoly), and short-term rewards (say, receiving money when someone lands on your hotel). I think...

Hey everyone!  I'm super excited to be involved in Tiltfactor's NSF Bias project and will be reflecting on how current games have contributed to or influenced the topic we are addressing.This week, I will be briefly discussing how Milton Bradley's The Game of Life could...

¡Algo nuevo! ¡Tenemos las instrucciones para POX: Salve la gente, en español! Descargue las aquí....

Our entire team has read the research report by the Association of American University Women (AAUW) that offers compelling evidence to help explain what is going on in the US with science, technology, math and science and women. By the way, in 1885, a group...

Well this year's Indiecade, the coolest international festival of independent games, has drawn to a close. The fest attracts small independent game makers and a handful of artists to play, discuss, eat, watch, and play some more. It is a hands-on, grassroots group who comes....

The Tiltfactor team got wind of a grant proposal being approved during GenCon last month, and last week we had our first brainstorming session on different types of games ideas we're considering. The goal is to explore the issues and the interpretation of gender, stereotype, and...

The Tiltfactor team was busy at DiGRA 2011. Thursday September 15th, I presented (with  Jonathan Belman)  our paper on the design approach behind POX:SAVE THE PEOPLE. Friday September 16th, Jonathan Belman shared our latest paper on our Grow-A-Game cards, "Grow-A-Game: A Tool for Values Conscious...