Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of Values at Play, the Grow-A-Game cards are widely in use in both K-12 and University classrooms.

Grow a game cards

Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.

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  • Pingback:LiSC: Lincoln Social Computing Research Centre
    Posted at 12:03h, 02 June

    […] ran some quick workshop tasks based on building values into games, using the Grow-a-Game kit and the folk game Ninja. Although I was an old hand at this stuff, it was still interesting and […]