Pox is done. The boards are being packed and shipped and I'm doing what I always do at the end of a big project-- some reflection, and yes, some second guessing. Don't get me wrong, I believe in what we created. It looks great, it plays great, and it is great. When you spend so much time focused on a single system, however, it is impossible to fully divorce yourself from the choices you
didn't make. For example, I wonder what the game would be like if the player played the virus rather than the cure. I asked this question in one of our team meetings on the game but didn't find much enthusiasm for the idea. Folks thought, rightly, that it could confuse and detract from the original purpose of this game: to illustrate the concept of herd immunity. But I wonder also wonder if playing the bad guy would enhance the educational value for certain players.
01 March, 2011