Uncategorized

Recent developments in digital game hardware allows for multiple methods of interacting with a given game. For example, the Nintendo DS incorporated the use of both a stylus-based touchscreen and tangible game control buttons. Similarly, Android and iOS games often use a combination of touchscreen...

This winter, there is a new media art course being offered between two departments at Dartmouth. Currently the course is accepting enrollments!...

[caption id="" align="alignnone" width="570" caption="STRP Festival"][/caption] The 2011 STRP Art and Technology Festival in Eindhoven NL will host lab director Mary Flanagan (that would be me) in a keynote talk at the miniconference "Master of Play," and show four of her new video works. The STRP...

Attention NH/VT Upper Valley kids! The Tilt team is heading to the library, and we're bringing our games with us! On November 12th, we will bring many classic games (such as Set, Uno, and Apples to Apples) as well as our own mid-design stage games for...

Twelve Propositions from a Critical Play Perspective: 1. Values are everywhere,  designed into play and into games 2. The history of computed games has created certain types of interactions. 3. These technical constraints have limited what we think we can do today. 4. Innovation can come from prioritizing the...

Happy Halloween everyone! We've been keeping this a secret for sometime now and we're happy to announce that POX: SAVE THE PEOPLE® is now available for the iPad! All of us here at the Tiltfactor Lab are very excited about the release! Based on our board game,...

Puyo Puyo games are simple puzzle games that require the player to rotate falling pairs of objects to build combos of four or more of the same color.  If the objects aren't matched, they stack up and if they reach the top, the game is...

Games are by definition about reward. You can't have a game that doesn't reward you in some way for doing something. Most games have both long-term rewards (say, winning in Monopoly), and short-term rewards (say, receiving money when someone lands on your hotel). I think...

Hey everyone!  I'm super excited to be involved in Tiltfactor's NSF Bias project and will be reflecting on how current games have contributed to or influenced the topic we are addressing.This week, I will be briefly discussing how Milton Bradley's The Game of Life could...