Preventing POX & Saving the People!
In honor of flu safety, we'd like to share with you an image from a doctor teaching his young young gamers about disease spread by playing POX: Save the People! ...
In honor of flu safety, we'd like to share with you an image from a doctor teaching his young young gamers about disease spread by playing POX: Save the People! ...
Tiltfactor pursues several main areas of research: games for health and wellness, games for addressing biases and stereotypes, and games for generating new knowledge. We've had an amazing year at Tiltfactor--we have many things to be thankful for as we think about our year in...
Tiltfactor will soon be announcing a post-doctoral position in Psychology and/or Learning Sciences. If you love what we do, have a PhD in hand, and want on-the-ground experience in studying and understanding games that make a difference, keep your eyes on this site and our...
Tiltfactor is showing off our POX in DC this week at mHealth! Our digital, non-digital, and sport games are at the show through Wednesday. ...
The world we live in is constantly changing, and there has been a shift toward looking for new solutions to old problems through creative thinking. I have a great interest in social change through social enterprise and the ways in which organizations can strategize to...
Whether or not you believe games (digital or analog) are a form of art, it is undeniable that there is a huge artistic culture around and in the gaming world. Without jumping into the games as art debate, I would like to state that I do...
FOR IMMEDIATE RELEASE contact [at] tiltfactor[.]org (603) 646-1007 November 3, 2012 (Hanover, NH) -- Meaningful Play 2012 has awarded Tiltfactor Best Digital Game for POX: Save the People™ for iPad, Best Non-Digital Game for the party card game Awkward Moment™, and runner-up for Best Non-Digital Game for another...
Postdoctoral researcher Geoff recently represented Tiltfactor at the International Academic Conference on Meaningful Play, held at Michigan State University. The conference brought together over 250 attendees representing more than 10 countries, all joined in the quest of designing and studying games that aim to...
In my short time as a game design intern here at Tiltfactor, I’ve found the real difficulty rests in the balance between challenge and simplicity (as it often does with the rest of life). How do you foster arenas for motivation, learning, and fun without...
Ideally, medical solutions would be straightforward. If a patient had an illness, they could go in to see a doctor, who would then have a diagnosis and an effective treatment option that aligned with the patient’s preferences and desires. In reality, it isn’t so simple,...