News

There have been a variety of recent news reports on the relationship between computer ownership and education patterns around the world. The NY Times article from 9 July 2010, Computers at Home: Educational Hope vs. Teenage Reality, is one of the many articles discussing the...

Try our online version of the Grow-A-Game© cards!We are currently waiting for the arrival of our new editions of Grow-A-Game, so our ordering area is offline for the moment until they are in. ...

The lab is in full swing with several projects: Metadata Games, a game exploring biodiversity, and some games for health-- right now, HIV games and games to combat sexual assault. Interns this summer are: Max Seidman, Alicia Driscoll, and visiting for the summer from USC,...

The 2010 Summer courses at Dartmouth have begun: Virtual Cinema, which is an exploration of Machinima practices as well as a hands-on studio course in game-related movie making, and Games and Playculture, a theory seminar on play. Visitors to the classes include designer and theorist Celia...

A recent article highlights Dartmouth College's rather unusual approach to game design by basing the process in humanistic thinking. Influenced by Professor Mary Flanagan's commitment to social change design and human values through the Values at Play project, the students enrolled in Dartmouth's games courses...

We at Tiltfactor send out a tribute to Canadian game inventor Chris Haney, one of the designers of Trivial Pursuit.  We'd also like to those who have come before us to enrich our games, especially those at Dartmouth:  Thomas Kurtz and John G. Kemeny, inventors...

catch it all tomorrow with a Tiltfactor open house 3-6pm hosted by Digital Humanities Professor Mary Flanagan and her student design team in 304 North Fairbanks, Dartmouth College; followed by  "Rebooting Our Democracy" a public lecture by Prof. Lawrence Lessig 7:00 p.m.  Thursday, May 27, 2010 Filene Auditorium, Moore...