Games in the News

Generally, first-person shooter games are considered “masculine.” The weapon of choice is an obvious stand-in for the phallus, and the game usually puts the hero in a “search, kill, conquer” situation. But the game Portal, which was released on PlayStation 3 this past week, seems to be made of something different.
Today's New York Times features an article about the merger of Activision and Vivendi games that was announced Sunday. But the article really seems to be more about the company's CEO, Robert A. Kotick.
I am a nube. In Second Life, I spend a good deal of time standing in one place awkwardly moving my mouse and clicking, desperately spinning my scroll wheel trying to get my view back centered on myself. Somehow, I’m looking down from the clouds, and then in the next instant I’m zoomed in to the side of a bank examining the wood grain of digital shiplap from an inch away. When I’m inside buildings and I try to look around at the audience, somehow I end up outside, stuck staring at the party through tinted windows. Everything’s dim as I watch the other figures gyrate and flex with their programmatic perfect, looping dance moves (someone’s got the Chicken Noodle Soup dance activated in their inventory!) I am the watcher on the outside, frustrated and ashamed as my avatar stands as still as Chief Bromden.

Even non-serious games can teach serious lessons. Clive Thompson has a nice little article about what Halo 3 has taught him about geopolitics and the logic of sucide bombing in asymmetrical warfare. Read it here...

I don’t mean to sound bleak here folks, but the world is full of poison and propaganda. Both are often cloaked in noble rhetoric or obscured by innocuous intentions. Manhunt 2 was released last week, and while I don’t think it’s the new face of evil, I do think it’s the digital equivalent of candy cigarettes.
Although it doesn't come out until March of next year, there's a preview of the EA/ Will Wright (of the "Sims" games) game "Spore" on 1UP.com. media.jpg