critical play

[caption id="attachment_1859" align="aligncenter" width="300" caption="photo by Benedict Johnson."][/caption] Tiltfactor's Mary Flanagan is giving a talk this Wednesday in the UK at METAL, and participating in an arts pecha kucha this Thursday. METAL is the artist’s laboratory space set up by Jude Kelly OBE in 2002 to create...

Tiltfactor is interested in design and human values, and our influential research project begun in 2005 with Helen Nissenbaum and Mary Flanagan (PIs) with a group of diligent, introspective, and committed researchers called Values at Play has produced a strong body of research. Check...

Better than ever before, the new series of Grow-A-Game cards are out! Grow-a-Game are colorful, professionally produced brainstorming tools used in top game design programs at major universities, in game design companies, and in high school programs. Version 2.0 now comes in three different...

This past week's Virtual Cinema course at Dartmouth College proved that machinima works can go far beyond the tried and true. A mere handful of students explored lost love, gaming culture, poet-zombie attacks, and perhaps most importantly, the pensive and strange qualities of virtual life....

Try our online version of the Grow-A-Game© cards!We are currently waiting for the arrival of our new editions of Grow-A-Game, so our ordering area is offline for the moment until they are in. ...

The 2010 Summer courses at Dartmouth have begun: Virtual Cinema, which is an exploration of Machinima practices as well as a hands-on studio course in game-related movie making, and Games and Playculture, a theory seminar on play. Visitors to the classes include designer and theorist Celia...

A recent article highlights Dartmouth College's rather unusual approach to game design by basing the process in humanistic thinking. Influenced by Professor Mary Flanagan's commitment to social change design and human values through the Values at Play project, the students enrolled in Dartmouth's games courses...

Dr. Doris Rusch visited Dartmouth today, and offered a compelling discussion of the purposeful use of games. She looked at the ways in which the human condition is expressed through other media such as language, literature, and film, and went on to argue for the...

News about game development, from USC's great games program to the island of Malta! Tracy Fullerton's game innovation lab is featured in the New York Times. Tiltfactor is happy to be honored with not only her work on various advisory boards, but also her insiprational...