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“Of course don’t ever tell anybody that they’re not free, because then they gonna get real busy killin’ and maimin’ to prove to you they are. Oh yeah they gonna talk to you and talk to you and talk to you about individual freedom, but they see a free individual it’s gonna scare ‘em.” Jack Nicholson Easy Rider via: Game Politics City officials in Troy, New York apparently used the municipal building code to shut down a controversial video game art exhibit.

Professor Flanagan was at South By Southwest last week to speak on the Games For Change panel. The group of speakers was a...

paccontestfront_mf.jpg The Values At Play team is proud to announce it's second Better Game Contest! The contest is open from now until July 1, 2008.
dsc02083.JPG This weekend’s Grassroots Media Conference was a big success, with over 900 registrants and a solid turnout for the VAP Grow A Game workshop. Dr. Mary Flanagan began the session with a brief presentation on why activists would want to express their messages through games, and what some of the challenges to doing so are. There is a common misconception among people outside the gaming field that technical hurdles are the biggest barriers to developing activist games. Mary stressed that creating a great design that is on message is far more difficult than finding a programmer. It’s because of this belief that Values At Play team’s work is focused on creating design tools, not technical tools. The Grow A Game cards are the most recent asset released by Values At Play, and we’ve found them to be a great help during brainstorming sessions. After Mary concluded her introduction, it was time to get down to business.
gagpic.jpg Designing a great game requires a subtle grace. Even the loudest, most garish, monster slaughter of a first person shooter requires a deft hand and critical eye in the design phase. While I respect and enjoy big sandbox games, massive RPGs, and photorealistic car racing, there is no question that the greatest games of all time are the simplest. One of the oldest board games, Go, uses a grid and two sets of monochromatic stones. It is also a game of such sprawling complexity and boundless emergence that scientists have yet to build the computer to defeat the best human players. Checkers, poker, Tetris, these are games of few rules and endless entertainment. It is important that we as game designers think about these examples, and take a minute to contemplate the process of game design.
gmc.jpg via: Grassroots Media Coalition The Mainstream Media is a propaganda mind control operation owned by an elite cartel for the benefit of the global oligarchy. I wish that were hyperbole, but it isn’t. Luckily, alternative media, independent media, is going strong and growing every year. The annual Grassroots Media Conference is a chance for media activists to come together, compare notes, and stratagize. It’s always worth attending. This year, Tiltfactor Lab will be facilitating a game design workshop to help participants better understand how to analyze existing games and consciously embed values in their own games.