E. McNeill at Imagine Cup!
E McNeill, a friend to Tiltfactor and one of Dartmouth's own, constitutes the only one-person game making 'team' at this year's Imagine Cup,...
E McNeill, a friend to Tiltfactor and one of Dartmouth's own, constitutes the only one-person game making 'team' at this year's Imagine Cup,...
Games are a global medium, and to theorists such as Lisa Nakamura at the Games, Learning, and Society Conference 2009, one cannot separate...
www.jesperjuul.com gambit.mit.edu
Juul believes that there’s something missing from academic game studies.

We are beginning to understand that games are not static artifacts. Games are dynamically created and changed by the players who engage with them and the cultures within which they are played. Each play session is a completely different experience with different motivating factors and very different meanings.
Games can be: -rule based systems that you master - fictional worlds that you imagine - social phenomena that you play with other people - self-expressions that show who you are.
And there are this many different types of “meanings” at play in video games because 1) there is no authority for interpretation and 2) games are fundamentally ambiguous. Their experiences are re-authored with every iteration, with every player.
Starting June 25th 2009! ++++++++++++++++++++++++++++++++++++++ Practicum in Digital Culture & New Media - 10A MACHINIMA FLANAGAN FS 49 DARTMOUTH 10A 301 N.FAIRBANKS In this workshop, we conduct research...
Why we don’t spend more time playing games? Why is experiencing games viewed as less beneficial than spending the same amount of time reading a book?
For many reasons. I think that the graphic nature of virtual games, games that hand visualizations directly to the reader, make “reading” a bit easier; players don’t have to imagine anything, and rarely have time to apply what they are visualizing to their real lives. The frantic pace of most digital play leaves little room or time for reflection. Heads up from Frank Lantz at Games for Change 2009 for some inspirational examples of games helping us understand social change. Check out...