Education Tag

Games for Health was awesome! Two weeks ago I gave a talk and demo at Ludica Medica II: Medical Modeling, Simulation, Learning & Training with Videogames & Videogame Technologies, an all-day event as part of the Games for Health Conference week in Boston. The...

Recent developments in digital game hardware allows for multiple methods of interacting with a given game. For example, the Nintendo DS incorporated the use of both a stylus-based touchscreen and tangible game control buttons. Similarly, Android and iOS games often use a combination of touchscreen...

Happy Halloween everyone! We've been keeping this a secret for sometime now and we're happy to announce that POX: SAVE THE PEOPLE® is now available for the iPad! All of us here at the Tiltfactor Lab are very excited about the release! Based on our board game,...

Our entire team has read the research report by the Association of American University Women (AAUW) that offers compelling evidence to help explain what is going on in the US with science, technology, math and science and women. By the way, in 1885, a group...

A possible problem lurking in every “educational” video game is the game’s inherent unfunness. An entry on Slashdot examines this idea.