I have two main thrusts for this post; first, the experience of crafting/creating in real life and how that might possibly inform the process of crafting and creating in a game, and second, the impact of tools (or lack thereof) on same. And I am starting out with a little bit of an introduction about why this concept of Creativity should be considered to span more games than "just" MMOs, where the word crafting
has direct application.
Further, crafting and creation seems the most direct possible application of the concepts behind user-generated content, yet those applications have been ignored or, worse, actively thwarted (as in the case of The Sims.)
06 August, 2011