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Card games are more often associated with family-gatherings or leisurely afternoons than with realizing social change. However, one group of game designers is creating games with an aim to do just that. Tiltfactor Lab, a Dartmouth College research laboratory with Sherman Fairchild Distinguished Professor Mary Flanagan...

We've been talking about player psychology to nudge us toward a better world for years and years. Journalists have even called this "social engineering." That's interesting, because games are intricate designed systems and typically, though not always, they are social. So social engineering may be...