Flanagan, Mary. “How To Find Your Inner Gamer.” Ask the Expert, Dartmouth Alumni Magazine, January 8, 2021.
Hongoltz-Hetlig, Matt. “Playing Through Pademics.” The Weather Channel, October 13, 2020.
Larkins, Emma and Hova, Gil. “226: Buffalo, Buffalo, Buffalo….” Ludology Podcast, The Dice Tower, May 31 2020.
O’Connnor, Joshua. “Interview: Games for Social Change.” Nationswell, November 6, 2019.
Arnaudo, Marco. “How to Play Buffalo, Reduce Bias.” Board Game Geek, August 3, 2019.
Knoy, Laura. “Video Game Design: How it Impacts Us, and How We Study It’s Impacts.” New Hampshire Public Radio (NHPR), July 15, 2019.
Mcdaniel, Rhett. “Leading Lines Ed Tech Podcast with Max Seidman.” Leading Lines Ed Podcast (Center for Teaching – Vanderbilt University), December 11, 2018.
Khadaroo, Stacy Teicher. “Stopping sexual assault: Students turn to video games to empower bystanders.” Christian Science Monitor, November 15, 2018.
Allee, Daniela. Study: Video Games Can Help Students Understand Bystander Intervention. New Hampshire Public Radio (NHPR), October 11, 2018.
Cook, Wally Joe. Researchers study perceptions of anxiety and women in STEM. The Dartmouth, May 27, 2018.
Your gender may affect how you perceive a woman’s anxiety in STEM. Phys.org (Science X network), March 16, 2018.
Sylvester, Peer. “Verlagsvorstellung: Tiltfactor” Spielbar, March 1, 2018. (in german)
Ratner, Paul. “Video games can have a meaningful social impact, proves Davos expert.” Big Think, February 4, 2018.
Singh, Maanvi. “Fighting Bias With Board Games.” Code Switch, National Public Radio, January 9, 2018.
Singh, Maanvi. “Board Games To Fight Bias.” Weekend Edition Saturday, National Public Radio, December 30, 2017.
Del Gallo, Patricia. “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016.
La Voz de Austurias. “ «Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral .” 19 de noviembre de 2016.
Canal 10 (video) / El Comercio. “?Los monstruos de la máquina? una muestra dramática,” 18 de noviembre de 2016.
Stein, Suzanne, and Sing, Prateeksha. “Gaming our way to understanding the barriers faced by women in tech.” The Globe and Mail, September 5, 2016.
Mahdawi, Arwa. “From Twister’s ‘sex in a box’ to Pokémon Go’s new reality—how games define the times.” The Guardian, 1 August 2016.
Dean, Jeremy. “Reading Off Paper Has A Useful Cognitive Benefit Over Tablets or Laptops.” PsyBlog 10 May 2016.
Loftus, Tom. “The Morning Download: Pace of IT Job Growth and IT Spending Hit by Uncertainties.” CIO Journal; The Wall Street Journal 10 May 2016.
ABC Radio. “Reading on a screen rather than paper may affect what you learn, study shows.” ABC News Radio via WTOP 12 May 2016.
Waghorn, Mike. “Smartphones and iPads change how the human brain works – and are destroying our memories.” Mirror online 9 May 2016.
Jacbos, Tom. “Why It’s Preferable to Read David Sedaris on Paper.” The Pacific Standard 11 May 2016.
Gizbot Bureau. “Here’s how reading on tablets can sap your creativity.” Gizbot 11 May 2016.
Ranosa, Ted. “Reading on Laptop, Tablet Screen Can Alter the Way You Think.” Tech Times 11 May 2016.
Campbell, Tanya. “Digital media may be affecting our likelihood of using abstract thought, researchers say.” Maine News Online 11 May 2016.
Mishra, Rohit Raj. “Reading on digital platform like tablet and laptop may change the way you think.” TeCake 11 May 2016.
News Nation Bureau. “Do you use digital platforms for reading? Well, it may change the way you think.” News Nation India 11 May 2016.
DNA India. “Want to think differently? try reading on a tablet or laptop.” DNA India PTI 11 May 2016.
Holmes, Lindsay. “Reading On Your Screen May Impair The Way You Think.” Huffington Post 10 May 2016.
Garcia, Denise. “Reader beware: This may be changing the way you think.” CNBC 10 May 2016.
Woollaston, Victoria. “Is your Kindle making you ‘miss the bigger picture?’ Reading digital books can hinder your ability to think abstractly.” The Daily Mail 10 May 2016.
Gulf News. “Reading on digital devices can alter thinking—Study.” Gulf News PTI 10 May 2016.
Jagran Post News Desk. “Reading on tablets, laptops may change the way you think.” Post in India. 10 May 2016.
Raphael, John. “How Digital Media May Change the Way you Think.” Nature World News 10 May 2016.
Waghorn, Mark. “Tablets and laptops shorten attention spans.” Belfast Newsletter 10 May 2016.
Tech First Post. “Reading on tablets, laptops may change the way you think, claims study.” Tech First Post PTI 10 May 2016.
Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” Fox News (pick-up of Entrepreneur.com) 9 May 2016.
Titcomb, James. “Reading on computer screens changes how your brain works, scientists say.” The Telegraph 9 May 2016.
Nauert, Rick. “Reading on Digital Media May Inhibit Abstract Thought.” Psych Central 9 May 2016.
Toobin, Adam. “It’s Easier to Understand Nietzsche’s Writings on Paperback Than on an iPad, Study Finds.” Inverse 9 May 2016.
The Statesman. “Here’s how reading on tablets can sap your creativity.” The Statesman 9 May 2016.
IANS on the Health Site. “Study says reading on tablets can affect your memory and creativity.” The Health Site 9 May 2016.
New Kerala. “Can digital media limit our thinking?” newkerala.com 9 May 2016.
Live Mint. “Reading on smartphone will change the way you think.” livemint.com (news brief) 9 May 2016.
Bangalore Mirror (Agencies). “Digital media may be changing how you think: Study.” The Bangalore Mirror 9 May 2016.
Siasat Daily. “Can digital media limit our thinking?” The Siasat Daily 9 May 2016.
Newsx (pick-up ANI article). “Can digital media limit our thinking?” Newsx.com 9 May 2016.
Business Standard (pick-up of PTI article). “‘Reading on tablets, laptops may change the way you think.’” business-standard.com 9 May 2016.
Economic Times (pick-up of PTI). “Attention, tech-buffs! Reading on digital platforms may change the way you think.” The Economic Times India 9 May 2016.
Hindustan Times (pick-up of PTI). “Tablet users, take note: digital reading can change the way you think.” Hindustan Times 9 May 2016.
The Times of India (pick-up of PTI). “Here’s how reading on digital platforms helps.” The Times of India 9 May 2016.
Deccan Chronicle (pick-up of PTI). “Reading on tablets, laptops may change the way you think.” Deccan Chronicle 9 May 2016.
The New Indian Express (pick-up of IANS). “Here’s How Reading on Tablets Can Sap Your Creativity.” The New Indian Express 9 May 2016.
Big News Network (pick-up of IANS). “Here’s how reading on tablets can sap your creativity.” Big News Network 9 May 2016.
Fenton, William. “How the Internet Affects What (and How) We Read” PCMag, May 19, 2016.
Devarajan, Sunjay R. “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows” ABC News, May 12, 2016.
Krans, Brian. “Digital Reading Can Cause You to Miss the Big Picture” Healthline News, May 12, 2016.
Jacobs, Tom. “Why It’s Preferable to Read David Sedaris on Paper” The Pacific Standard, May 11, 2016.
Peterson, Andrea. “Researchers Say Computer Screens Change How You Thinks About What You Read” The Washington Post, May 9, 2016.
Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says” Fox News, May 9, 2016.
Craythorn, Barbara. “Tablets and Laptops Shorten Attention Spans” Doncaster Free Press, May 9, 2016.
Bergland, Christopher. “How Are Digital Devices Changing the Way We Think?” Psychology Today, May 9, 2016.
“Digital Media May Be Changing How You Think” Dartmouth College Press Release, May 8, 2016.
Bennett, Christopher Sean. “HTNM Lecture — Mary Flanagan, “Critical Play.” Berkeley Center for New Media post, April 5 2016.
Blackwell, Jeffrey. “A Playful Turn for Libraries.” Harvard Gazette 8 Jan 2016.
Bennett, Dierdre. “Mary Flanagan – Digital Media Artist – Columbia University Talk.” Blog. 6 January 2016.
Peaker, Alicia. “Crowdsourcing and Community Engagement.” EDUCAUSE Review, vol. 50, no. 6, November/December, 2015.
“Card Game that Challenges Prejudices,” Springwise, November 16, 2015.
Wilson, Mark. “A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work.” Fast Company, October 28, 2015.
Shapiro, Lila. “This Game Can Make People Less Prejudiced. Here’s How.” Huffington Post, October 28, 2015.
Clark Flory, Tracy. “Sexist Stereotypes Defied With Smart Game Design, Study Shows.” Vocative, October 26, 2015.
Jackson, Latoya. “Girl Gamers: Who gets to call themselves Gamers?” Fusion Network, October, 2015.
Enis, Matt. “BHL Launches Crowdsourcing Games.” Library Journal, August 4, 2015.
Enis, Matt. “Wisdom of the Crowd | Digital Collections.” Library Journal, July 13, 2015.
Carlson, Brady. “Can A Role-Playing Game Change How People Look At Health Issues?” New Hampshire Public Radio, June 13, 2015.
Brownstein, Andrew. “Women Get in the Game.” AAUW Outlook, Spring/Summer 2015.
Graham, Ruth. “”Tackling social engineering through play.” Boston Globe, May 31, 2015.
Knowles, Claire. ” ‘Innovation’: the Emperor’s new clothes?” University of Edinburgh Library Labs Blog, May 20, 2015.
“Dartmouth study shows that playing games can shift attitudes.” Medical News Today, May 16, 2015.
“Dartmouth study shows that playing games can shift attitudes.” Dartmouth College Press Release, May 13, 2015.
Dempsey, Anne. “ODH Project Director Q&A: Mary Flanagan.” Office of Digital Humanities May 4, 2015.
Powell, Alvin. “Crowdsourcing Old Journals.” Harvard Gazette, December 5, 2014.
Schank, Hanna. “How Board Games Conquered Cafes.” The Atlantic, November 23, 2014.
Parasnis-Samar, Anjalis. “Crowdsourced Metadata Games: A Primer.” Information Space, Syracuse University School of Information Studies. October 10, 2014.
“UNH Researchers To Create Video Game To Help Students End Sexual Violence.” Press Release, October 9, 2014.
“Crowdsourcing with Metadata Games.” Art Libraries Society of North America- Mountain West Chapter Blog, September 18, 2014.
American Antiquarian Society. “Come Play with Us: AAS Collections Launch in Metadata Games.” Almanac, Issue 88. Page 3. September, 2014.
Baker, Penny. “The Gamification of the Clark’s David A. Hanson Collection.” Museum Archivist, Volume 24, Issue 2. Page 8. August 13th, 2014.
Flanagan, Mary. “Violent Video Games Reveal the Dark Side of Play” The Huffington Post, July 31st, 2014.
Flanagan, Mary. “Don’t demonize video games for violence: Column.” USA Today. Gannett, July 24th, 2014.
Kotey, Samantha. “Public Health, Vaccinations, and Disease: Pox, Save the People.” Avatar Generation, July 1, 2014.
Gelli, Bianca. “Readers Save Legacy Library Content by Crowdsourcing Metadata Games.” Gamification Corps, May 12, 2014.
Dawson, Heather. “Social Science Sites of the Week from LSE Libray.” London School of Economics and Political Science Library blog, May 9, 2014.
Orland, Kyle and Machkovech, Sam. “The Ars indie showcase: 30 games to watch in 2014.” Ars Technica, May 4, 2014.
“Metadata Games Tag Event: May Day! May Day!” Press Release, April 25, 2014.
Lien, Tracy “Tapping into player psychology for Games for Change.” Polygon, April 23, 2014.
Lahey, Jessica. “This Is Not Your Father’s STEM Job.” The Atlantic, March 28, 2014.
Flanagan, Mary. “The Most Influential Women in Gamification.” Technology Advice, March 19, 2014.
Settles, Charles. “Video game industry needs to be more gender inclusive.” San Francisco Chronicle, March 19, 2014.
Hardy, Molly. “Digitizing the Visual Records: AAS Plays Metadatagames.” Past is Present: the American Antiquarian Society Blog, March 4, 2014.
Flanagan, Mary. “Why the Pinkification of Children’s Toys Hurts Women.” The Daily Beast, February 26, 2014.
Mauro, Sari. “Metadata games.” Congregational Library & Archives: History Matters, February 11, 2014.
Groves, Kaylyn. “Metadata Games Crowdsources Data Collection through Gaming.” Association of Research Libraries, January 24, 2014.
Zeamer, Vicky. “Using games to collect metadata: Introducing Metadata Games.” Digital Public Library of America (DPLA) blog, January 23, 2014.
“Game adds metadata to digital collections,” The Dartmouth, January 22, 2014.
“Tiltfactor presents Metadata Games: Mobile!” Press Release, January 22, 2014.
Kaufman, Geoff and Flanagan, M. “Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions.” International Journal of Games and Computer Mediated Simulations. Vol 5, Issue 3, 2013.
“Buffalo Review” Noobsource, October 3, 2013.
“Zombiepox Review” Noobsource, September 16, 2013.
Reviews of Buffalo and ZOMBIEPOX. “Buffalo Game Review” and “Zombiepox Game Review” Father Geek, September 2013.
Flanagan, M., Punjasthitkul, S., Seidman, M., Kaufman, G. and Carini, P. “Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.” Proceedings of DiGRA 2013, Atlanta, Georgia, August 2013.
Villamagna, Dana. “POX: Save the People – Engrossing strategy game offers lessons in public health.” Graphite.org.
Video reviews of Buffalo and ZOMBIEPOX. “A Review of Buffalo” and “A Review of Zombiepox” The Dice Tower, August, 2013.
Reviews of Buffalo and ZOMBIEPOX. “Review – Buffalo” and “Review – Zombiepox” Play Unplugged, August 2013.
Review of Awkward Moment. “Awkward Moment.” Dad’s Gaming Addiction, July 24, 2013.
Recchia, Gabriel. “Can games change minds?” Gamasutra, June 30, 2013.
Mary’s keynote talk. “Critical Play: Inclusive Design, Revolutionary Games.” Different Games Conference, April 26, 2013.
Alexander, Leigh. “How can games contain and convey values?” Gamasutra, April 26, 2013.
“Playing Against the Virus” Studio 360 Radio, March 8, 2013.
Fandray, Dayton. “Gamification: Game-Playing Offers Winning Ways to Solve Real-World Problems” Alaska Airlines Magazine, February, 2013.
Flanagan, M. & Carini, P. (2012). “How games can help us access and understand cultural artifacts.” American Archivist 75(2), pp 514-537.
Bain, Will. Game review of Zombiepox. Major Fun, November 25, 2012.
Science Galley Radio Interview. RTE Radio1 Irish Radio, November 16, 2012.
“Tiltfactor Laboratory announces two new party games: buffalo and Awkward Moment.” Press Release, August 1, 2012.
“Tiltfactor Laboratory receives NEH Digital Humanities Implementation Grant to Expand Metadata Games, Add Other Media Formats.” Press Release, July 31, 2012.
“Tiltfactor & Dartmouth College Library Launch Game to Identify Alumni.” Press Release, July 21, 2012.
“IndieCade Exhibit to Showcase Tiltfactor Laboratory’s ZOMBIEPOX at 2012 Electronic Entertainment Expo.” Press Release, June 1, 2012.
Mary’s keynote at the Contemporary Art Form: Critical Play– The Game as an Art Form held from the 17th through the 18th of May 2012 at the Museum of Modern Art.
“Tiltfactor Director Mary Flanagan to speak at Prominent Art and Game Symposia.” Press Release, May 16, 2012.
Doll, Jen. “If We Are What We Read, Who Are We, Exactly?” Atlantic Wire, May 14, 2012.
Carroll, Linda “You are what you read, study suggests.” MSNBC, May 13, 2012.
“Changing Beliefs and Behavior Through Experience-Taking.” Journal of Personality and Social Psychology, March 26, 2012.
Alexander, Leigh. “Explore the possibilities of cooperative play.” Gamasutra, March 8, 2012.
“Digital Humanities and Game Studies Round-Up.” Digital Humanities Now, November 30, 2011.
Talk at the symposium Playful Post Digital Culture held on Friday the 25th of November at Klokgebouw, Eindhoven (NL) during STRP Festival. On Vimeo.
Chen, Jessica. “Tiltfactor Laboratory Releases iPad Version of Game POX: Save the People.” Dartmouth Now, November 11, 2011.
German interview with Mary Flanagan at Next Level Conference. Köln (Cologne), Germany November 3, 2011.
Mary on radio show about games: “1972 – The Birth of Pong and Video Games”, October 11, 2011.
Giles, Emilie. “Pox: Save the People. An interview with Mary Flanagan.” Furtherfield.org, October 3, 2011.
Cummins, Chris. “Computer games to change how we think.” Original story at FM4 Reality Check, September 29, 2011.
Keynote Talk at DiGRA 2011 Conference: Think Design Play, Hilversum, Netherlands, September 14-17, 2011.
“Just Need to Write.” Sarah Darkmagic, August 25, 2011.
Rice, John. “Dartmouth’s Tiltfactor Researches and Designs Games.” Educational Games Research, August 24, 2011.
Wittwer, Jim. “After Gen Con 2011 – The Loot!” BoardGaming.com, August 12, 2011.
Lifson, Amy. “Noteworthy: Save the Data!” Humanities 32.4, August 2011, 52.
Hoffmann, Leah. “Games and Learning: Seven Questions for Mary Flanagan.” Communications of the ACM, July 5, 2011.
“Web Extras: The game of life.” Dartmouth Medicine, Summer 2011.
McDowell, Adam. “How High Is Your Empathy Score?”The National Post, June 3, 2011.
Richards, Barbara. “Digital game helps tag College photo archives.” The Dartmouth, May 25, 2011.
Mattera, Alexis. “Dartmouth’s New Metadata Game Makes Tagging Archives Fun.” Scholarships.com, May 24, 2011.
“Dartmouth Creates Game to Tag Archival Gems.” History News Network, May 24, 2011.
Howard, Jennifer. “Gaming the Archives.” The Chronicle of Higher Education May 23, 2011.
Saslow, Rachel. “Immunization: Gaming disease.” The Washington Post, April 26, 2011.
“Video Wednesday.” The Chronicle of Higher Education, April 19, 2011.
Plenda, Melanie. “POX: Play the game, save the people.” New Hampshire Union Leader, April 8, 2011, B1.
“The Game of POX.” (archived) New Hampshire Business Review, April 8, 2011, 36.
Ganley, Rick. “POX: The Board Game.” New Hampshire Public Radio, Morning Edition, April 4, 2011.
“Game Developed at Dartmouth Helps Players Understand Infectious Disease Control.” HealthNewsDigest.com, April 4, 2011.
“Playworlds: rule systems & relational art. Digital Dialogues, Maryland Institute for Technology in the Humanities, March 8, 2011.
Clifford, Stephanie. “No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?” The New York Times, February 15, 2011.
“Mary Flanagan & Anna Dumitriu, Tom Keene and Dr Simon Park.” Furtherfield Radio, October 27, 2010.
Barber, Bonnie. “A ‘Humanist’ Approach to Game Design.” Dartmouth Now, June 5, 2010.
Jones, Annie. “Profs. discuss ‘digital humanities.'” The Dartmouth, May 17, 2010.
Brewer, Lindsay. “In 18 minutes, TEDx tackles issues.” The Dartmouth, April 19, 2010.
Video recording of “Critical Play” talk at TEDxDartmouth, April 17, 2010.
Miranda, Carolina A. “Let the Games Begin: Artists are designing or adapting to video games to comment on politics, art, and games themselves.” ARTnews, April 2011, 79-85.
Audio recording of “Perspectives on Design: Utopia is Not Enough” lecture. College of Architecture, Art & Planning, Cornell University, February 17, 2010.
Joseph, Barry. “Get Serious.” School Library Journal 56.2, February 2010, 24.
“Mary Flanagan Talks Radical Game Design.” The MIT Press Podcast, October 19, 2009.
Sullivan, Adam. “Can Videogames Help Kids?” WCAX News, September 29, 2009.
Beja, Marc. The Dartmouth, March 31, 2009.
Elder, Robert K. “Layoff gamesmanship.” Chicago Tribune, March 23, 2009.
Abrams, Stephanie. “‘Layoff’ Game Gives Players Points for Job Cuts.” WCBS News, March 22, 2009.
Boomer, Kim. “Be the Boss: Play the Layoff Game.” WQAD News, March 20, 2009.
Kneale, Klaus. “The Weekly Layoff Report: This Is Not A Game.” Forbes, March 20, 2009.
Perman, Cindy. “Layoffs: The Videogame.” There Must Be a Pony In Here Somewhere, CNBC, March 20, 2009.
Soupcoff, Marni. “Layoffs just a game.” National Post, March 20, 2009.
“Laugh – and Learn – While You Cry, with Layoff: The Game.” Tech-Ex, March 20, 2009.
Burn-Callander, Rebecca. “Play the Layoff Game.” Real Business, March 19, 2009.
Heibel, Suzanne. “Layoff Game: Biting Satire Permeates Challenging Online Play.” Hispanic Business, March 19, 2009.
Santo, Michael. “Layoff: The Game, Learn About the Crisis While You Play.” Huliq, March 19, 2009.
Smith, Lauren. “Dartmouth professor’s ‘Layoff’ depicts today’s recession in video game format.” College News, March 19, 2009.
Kolowich, Steve. “Dartmouth Professor Creates Recession-Inspired Video Game.” The Chronicle of Higher Education, March 18, 2009.
McElroy, Justin. “Get fired for playing Layoff: The Game.” Joystiq, March 18, 2009.
Molina, Brad. “Play Layoff the Game!” USA Today, March 18, 2009.
“Play it Like you Lost It: Layoff.” News for Gamers, March 18, 2009.
Bogost, Ian. “Layoff, The Game.” (archived) Water Cooler Games, March 17, 2009.
Ciabai, Calin. “Layoff: the Videogame for the Crisis.” Unigamesity, March 17, 2009.
Silverman, Ben. “Layoff game satirizes unemployment.” (archived) Yahoo! Video Games, March 17, 2009.
Takahashi, Dean. “Layoff game meant as salve for corporate doublespeak.” VentureBeat, March 17, 2009.
“Layoff: The Game.” GamePolitics, March 17, 2009.
McWhertor, Michael. “Layoffs: The Video Game Is Depressing Fun.” Kotaku, March 16, 2009.
“Lay it on, Layoff.” First Wall Rebate, March 16, 2009.
Brophy-Warren, Jamin. “‘Resident Evil 5’ Reignites Debate About Race in Videogames.” The Wall Street Journal, March 12, 2009.
Coombs, Brittany. “‘Digital humanities’ merges art, technology, philosophy.” The Dartmouth, February 18, 2009.
Clark-Flory, Tracy. “A real-life video game heroine.” Salon, November 29, 2008.
Debolt, David. “How Video Games Can Help in the Classroom, and in the World.” The Chronicle of Higher Education, October 24, 2008.
Battistoni, Marielle. “Digital Humanities prof. to open new game lab at College.” The Dartmouth, September 25, 2008.
Alhadeff, Eliane. “Profit Seed: Serious Games Explore Issues Surrounding GMOs.” Future-Making Serious Games, September 18, 2008.
“Video Games for Good: Beyond ‘Grand Theft Auto.’” Valley News, September 17, 2008, A6.
Downs, Martin F. “‘Social activist’ with a joystick.” Valley News, September 11, 2008.
Abbott, Michael. “GLS: Embedding Social Activist Principles In Game Design.” Gamasutra, July 18, 2008.
Galligan, Conor. “Games provide insight into society, culture, Flanagan says.” The Dartmouth, January 15, 2008.
Navas, Eduardo. “Mary Flanagan Interview: Social Change, Video Games and the Visual Arts.” gallery@calit2, 2008.