Naomi Clark and I had a remarkably reasonable discussion in the comments section here the other day, and I've been mulling over it since. The gist being I was saying I didn't really see the point of describing labor mechanics as a specific thing, and...
...in my opinion, little to none of it good. For the moment, I just want to point out this little gem from Worlds In Motions blog coverage of the "Is The Word 'Gamification' as Stupid as It Seems?" debate at GDC: "[Jesse] Schell spoke at the...
Wow, I'm starting to really hate missing the actual talks...
[caption id="" align="alignleft" width="200" caption="Indie Game Designer E. McNeill's new game, Aurora"][/caption] Dartmouth's own E McNeill has released his indie game Aurora for PC. Aurora is an ambient indie RTS game. It's beautiful, abstract, and -- be warned, it is utterly addictive! Congrats E, we are...
Researchers at Tiltfactor have been working into the wee hours on honing the Metadata system. Many doughnuts have been consumed as we work out plans for trust algorithms and community motivation. [caption id="attachment_1920" align="aligncenter" width="300" caption="Troopers Sukdith Punjasthitkul (Dartmouth '98 MS Evaluative Clinical Sciences) and...
Tiltfactor's official foray into health games begins this spring. Our new board game and associated web based game are launching in March at the NH Immunization Conference. The game will be for sale on our newly designed website, launching also in March. Watch this space!...
[caption id="" align="alignleft" width="402" caption="Dartmouth student designer Max Seidman watches a playtest while MVHI Program Coordinator Edward Ihejirika plays "][/caption] Tiltfactor is finalizing a game with local public health group Mascoma Valley Health Initiative in New Hampshire on immunization. The game will players understand “herd” immunity...