Metadatagames — Progressing with Verve!

Metadata Games has several implemented games and our recent March 2011 pilot study on the tagging system using a control and experimental group with 200 of the same images showed some surprisingly accurate results, generating over 4000 new image tags. We'll be doing a more...

The POX game was in the NH Union Leader this past Friday, complete with interviews of Mary Flanagan and Martin Downs of the Mascoma Valley Health Initiative. Here are some excerpts: Flanagan is quick to point out the game takes no stance on whether vaccinations are good...

The new Tiltfactor game, POX: Save the People is released! Lab director Mary Flanagan spoke about the game with New Hampshire Public Radio today. Listen now if you missed it!...

Last week, we launched our game POX: Save the People. Today, we're visiting the New England Archivists to discuss results of our Metadatagames Pilot Test! And next Monday, Mary Flanagan will be interviewed (4/4)  during Morning Edition on NHPR. Meanwhile, our new TiltBling is in stock ...

The long awaited Context Providers, edited by Margot Lovejoy, Christiane Paul, and Victoria Vesna has just been released from Intellect Press! Context Providers explores the ways in which digital art and culture are challenging and changing the creative process and our ways of constructing meaning. The...

Our new board game, POX, was officially released at the New Hampshire Immunization Conference in Manchester NH this week! Tiltfactor project manager Sukie and our über intern Max Seidman were on hand to explain gameplay, playtest with educators and public health officials, and discuss the design...

Yes, we're using it! The Critical Play Method, culled from work from the Values at Play project and Mary Flanagan's  work creating games that take on issues that need to be deeply and meaningful ingrained in a game. It is included in Critical Play, but...

I've been thinking about this post about Chris Trottier's gameplay models as well as my own experience with casual games in general and Facebook games more specifically. It has become reasonably clear, zeitgeist-wise, that at least the perceived demographic for most Facebook games is the mom demographic.  For many casual games as well (I'm willing to bet that is a big reason for the otherwise inexplicable rise of the "hidden object game."  Highlights magazine is really sad they didn't pioneer that genre and make a mint.)

Please join the editors of Context Providers - Margot Lovejoy, Christiane Paul, Victoria Vesna – and contributors Mary Flanagan and Ellen Levy for a brief introduction to the book, followed by a reception at The New School, New York. Context Providers Conditions of Meaning in Media Arts edited by Margot Lovejoy Christiane...