Mindflock

Mindflock was designed to be a content delivery method for impactful trivia questions in an effort to teach college and university students to recognize and safely intervene in dangerous situations or situations that have the potential to result in a bad outcome. The game was created to be played as an intramural trivia competition on college and university campuses. A subset of the questions in the game are written to target and overcome particular barriers to bystander intervention in sexual and relationship violence and stalking, for example by sharing real-life data about how many current students intend to intervene, thus setting an institution-wide norm of intervention.

Players are encouraged to gather their flock of friends, or roomates in the same room to compete against other teams over the internet in this multiplayer trivia game. Mindflock is an opportunity for friends to work together in a competitive atmosphere: during the game you and your flockmates each see trivia questions on your own phones, but can only see the category. If a player cannot answer the question, they can yell out the category– to their teammates and figure out which of their flockmates is an “expert” in the category, for instance, Pokemon, and send the question to the expert on their team! The game moves fast an only through rapid question swapping and communication will your flock be able to score higher than the competing flocks.

Coming Soon

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Credits
  • Executive Producer: Mary Flanagan
  • Game Design: Mary Flanagan, Max Seidman, Sharyn J. Potter, Jane G. Stapleton, Prevention Innovations Research Center, University of New Hampshire
  • Additional Game Design: UNH Prevention Innovations Research Center Video Game Workgroup
  • Research: Sharyn J. Potter, Jane G. Stapleton, Prevention Innovations Research Center, University of New Hampshire
  • Question Writing: Nick O’Leary, Shivang Sethi, Hanna Hodges, Max Seidman, Sharyn J. Potter, UNH Prevention Innovations Research Center Video Game Workgroup
  • Additional Research: Gili Freedman, Nikita Shaiva, Hanna Hodges, Sunny Drescher, Lindsay Kusnarowis
  • UI Design: Savannah Liu
  • Programming: Shelley Garg, Jordan Hall, Gareth Solbeck, Max Seidman
  • Art: Savannah Liu
  • Graphic Design: Savannah Liu
  • Prototyping: Sara Holston, Shivang Sethi, Luisa Vasquez
  • Playtesting: Sara Holston, Shivang Sethi

This project was developed jointly by researchers at the University of New Hampshire Prevention Innovations Research Center and Tiltfactor at Dartmouth College and supported by Award No. 2014-VA-CX-0012, awarded by the National Institute of Justice, Office of Justice Programs, U.S. Department of Justice. The opinions, findings and conclusions or recommendations expressed in this game are those of the authors and do not necessarily reflect those of the Department of Justice.