LAYOFF

Tiltfactor’s Values at Play project releases “Layoff,”  a game used to study empathy, with the financial crisis as a background context.

Developed by Tiltfactor Lab and the Rochester Institute of Technology (RIT) Game Design and Development program, LAYOFF is a casual game that also offers researchers an examination of how empathy operates in a game based on a time of crisis. Both friends and strangers face tough times in an unstable economy. In the game, players play from the side of management needing to cut jobs. Players match types of workers in groups in order to lay the workers off and increase workforce efficiency. Who do you empathize with and why?

Credits
  • Executive Producer: Mary Flanagan
  • Game Design: Mary Flanagan
  • Programming: Greg Kohl, RIT student
  • Art: Grace Ching-Yung, Peng, Jennifer Jacobs
  • Music: Paul Orbell
  • Content Development: Jay Bachhuber, Zsuzsa Mitro
  • Video and Tutorials: Anna Lotko, Chris Takeuchi
  • Playtesting: Brendan Scully
  • Assessment: Jonathan Belman
  • Software Engineering Direction: Dr. Christopher Egert
  • Concept: Angela Ferraiolo

 

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With support from the U.S. National Science Foundation, Collaborative Research: SoD-TEAM:
Values at Play: Integrating Ethical and Political Factors into System Design, CNS-0613867