Uncategorized

Although much of our research at Tiltfactor aims to increase the representation of women in science, technology, engineering, and math (STEM), our work also shines a light on the importance of the liberal arts. The students who work at Tiltfactor come from a broad range...

Mary is representing at the World Government Summit this February; it's an annual event held in Dubai, UAE that brings together governmental and thought leaders across the disciplines for dialogue about government, the environment, and technology. Mary will be contributing to the Sustainable Development Goals...

We are excited to report that we have a new paper out! Published in Social and Personality Psychology Compass, our paper describes the potential of games as methods in social and personality psychology. We review the ways that games have been used in the past...

Earlier this year we entered a Tiltfactor prototype game, Continental Drift, into the 2017 Board Game Geek Two-Player Print and Play Design Contest. This week we were excited to learn that, out of over 30 entries, Continental Drift was voted: #1 Best New Mechanic #1 Best Use...

Tiltfactor has just started a local game development meet up --the Upper Valley Game Designers Meeting! Yes. First meeting is this Thursday, 6th July 2017, 6:30pkm at the lab, 245 Black Arts in Hanover NH. Mary will be speaking in Delft next week, held jointly by ISAGA (International...

Tiltfactor had the honor of hosting its first ever Game Jam in the lab as a part of the national Arctic Climate Game Jam (http://climategamejam.org). We had a great turnout, with creativity and free Thai food flowing through our participants' veins. Esteemed Professor Ross Virginia, director...

Featured image is Gordon, W. J. (1907). Round about the North Pole. Max and I recently had the opportunity to talk to Barnard students in Stephanie Pfirman’s Exploring the Poles first year seminar about how games can be used as tools for effective communication. To start things off, Max...

We've just received funding to design, create, and study a digital game intervention prototype to decrease loneliness in elderly populations, specifically in rural communities! We also have new support to continue our construal research (whether and how digital and non-digital platforms activate differing default levels of...