Uncategorized

Dr. Doris Rusch visited Dartmouth today, and offered a compelling discussion of the purposeful use of games. She looked at the ways in which the human condition is expressed through other media such as language, literature, and film, and went on to argue for the...

Doris Rusch, MIT Gambit Game Lab Wednesday April 28 3pm talk, "Purposeful Game Design" Dr. Rusch discusses how she explores abstract concepts related to the human condition in her game design, primarily using metaphors to find links between sites of strong emotion and game play. Tiltfactor Laboratory, 304 North...

Tiltfactor reps are in Taiwan listening to a panel at The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Digitel 2010 conference, where a panel discussion ensues on Research Policies on Technology Enhanced Learning. This panel is moderated by Ovid Tseng...

This spring, visiting scholar Jonathan Belman is at Tiltfactor up at Dartmouth to do some research. We've been productive in research lately, with two new journal publications emerging from the lab: Belman, J. & Flanagan, M. (in press). “Exploring the Creative Potential of Values Conscious...

In our director Mary Flanagan's home state (coincidentally also home to D&D creator Gary Gygax and GenCon), Dungeons & Dragons is not allowed to be played in prison. In a recent New York Times article, prison officials were noted as saying that Dungeons & Dragons...

Please join us in Hanover for an upcoming symposium at Dartmouth College, "Activism in the Electronic Age: The impact of technology on political protest" will examine the recent 2009 Iranian elections and other historic moments of activism involving the use of technology. Tuesday, February 9,...

Read about Gaming Angel's The Ten Most Influential Women In Games Of The Past Decade on Kotaku. Featured are Lucy Bradsahw (Sims, Spore), Kim Swift (Portal), and Kellee Santiago (Flower). ...

From a 4 January 2010 conversation between Mary Flanagan and Nick Montfort (posted in parallel on www and on PostPosition:
nick: so, I just have this question about the way you (and someone else) reacted to gender stereotyping in a nightmarish/dystopian/stereotypical game environments nick: you wrote While there are some glaring stereotypes that take away from its freshness and originality (especially in regard to gender; the character's wife is in the kitchen with a frying pan in the morning and tells the character he is late for work; the office execs are all male, etc.) about Every Day the Same Dream [previously on Post Position]

This just in from Tiltfactor at Sea correspondent E McNeill via games(TM) magazine. ...