Game Design

Modeling health system dynamics with a game of tag about zombies? Sounds impossible, but the Tiltfactor team experimented with just such a wacky game on the Dartmouth Green! The human team runs away from the zombies, because if they get tagged then they have to...

What a busy summer at the Tiltfactor Laboratory! As we have been preparing for GenCon and working on our games, we also spent some time at the AVA Gallery in Lebanon, NH hosting a Gamecrafting Workshop for local youth. We had a wonderful week getting...

For Immediate Release Contact: info @ maryflanagan.com August 1, 2012 (Hanover, NH) - Tiltfactor Laboratory proudly presents two new games: buffalo™ and Awkward Moment™. buffalo is a card game of quick wits and zany combinations that requires players to flex their recollection muscles. In each round, players...

Games for Health was awesome! Two weeks ago I gave a talk and demo at Ludica Medica II: Medical Modeling, Simulation, Learning & Training with Videogames & Videogame Technologies, an all-day event as part of the Games for Health Conference week in Boston. The...

[caption id="attachment_5545" align="alignleft" width="300" caption="(l to r): Sam Beattie, Oge Young, Dave Roberts, Michelle Favaloro, Justin Gary, and Tracy Hurley respond to provocative audience questions at Dartmouth at Play '12"][/caption] Held the Friday of Green Key weekend, one of the busiest times of the year on...

(PDF version here) FOR IMMEDIATE RELEASE Contact: contact@tiltfactor.org 603.646.1007 Dr. Mary Flanagan, director of Tiltfactor Laboratory and Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College, will deliver several talks this summer and fall on such topics as critical play, games as an art form, and games as a...

by goyo BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! — BEEP! What was that? Oh, it’s the alarm. I was up late last night and forgot to turn it off! Suddenly...

Recent developments in digital game hardware allows for multiple methods of interacting with a given game. For example, the Nintendo DS incorporated the use of both a stylus-based touchscreen and tangible game control buttons. Similarly, Android and iOS games often use a combination of touchscreen...

Attention NH/VT Upper Valley kids! The Tilt team is heading to the library, and we're bringing our games with us! On November 12th, we will bring many classic games (such as Set, Uno, and Apples to Apples) as well as our own mid-design stage games for...