Tiltfactor | Environmentalism
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In February, Tiltfactor director Mary Flanagan was honored to be invited to Dubai by the organizers of the World Government Summit and the creative leadership group THNK for the UN/OECD-based Sustainable Development Goals (SDGs) In Action workshop at the annual World Government Summit. Mary presented...

There's a new article by Matt Hongoltz-Hetling (@hh_matt) on Iowa farming strategies at the Weather Channel featuring some ideas from Professor Flanagan about motivating sustainable farming! There is other commentary from other faculty here at Dartmouth as well. Enjoy thinking about motivating sustainable behavior!! (Photo by...

E McNeill, a friend to Tiltfactor and one of Dartmouth's own, constitutes the only one-person game making 'team' at this year's Imagine Cup, the world's premier student technology competition! He's a finalist in the Game and Development competition. He is showcasing his game ALTERNEX in...

I am, I admit, a gloomy person, who spends a lot of time looking at the worst of the world. I am often saved, however, and made a little more hopeful, by the weirdness, creativity, and enthusiasm of kids. Today, in the midst of the financial storm clouds gathering around us, I was able to see some light at a meeting of the Connecticut Innovations Academy (CTIA). Every year, the Center for 21st Century Skills organizes an Innovation Challenge to bring together Connecticut teens from urban and suburban neighborhoods to collaborate on high tech projects. Last year, the Challenge was to build a video game in MIT’s Scratch program, and build a whole mock company, website, white paper, and marketing campaign to support it. The winners put together a great educational game, but participants complained that they didn’t have enough game design education. This year, the Challenge is basically the same except all game designs will be about environmental issues, organizational kinks have been worked out, and they have dozens of Grow A Game to help spark young imaginations. I went to the program’s first meeting this year to talk to 130-odd students about designing games with values in mind.
Societies. The SimCity series has always given players a wide array of choices for powering their city, but Societies is notable for being the first game that specifically brands the eco-friendly power solutions with BP logos and likenesses.
In an apparent effort to explore the currently pressing issues of pollution and global warming, publisher Electronic Arts and energy giant BP have collaborated to incorporate a global warming minigame in SimCity: Societies, which is available now for the PC. In addition to traditional coal and nuclear power plants, the latest SimCity game also offers greener solutions such as wind farms and solar stations. The environmentally-sound – and BP branded – power options naturally cost more money to build and maintain, but yield significantly less pollution in the virtual city.