Blog

Did you know Tiltfactor has a YouTube channel? We have videos on the lab in general, the Playcube events, news coverage of the...

In our director Mary Flanagan's home state (coincidentally also home to D&D creator Gary Gygax and GenCon), Dungeons & Dragons is not allowed...

Composer Pauline Oliveros joins us in our weekly variable_d salon via the Dialogues. In Dialogues, students and members of the community come with ideas,...

Please join us in Hanover for an upcoming symposium at Dartmouth College, "Activism in the Electronic Age: The impact of technology on political...

Read about Gaming Angel's The Ten Most Influential Women In Games Of The Past Decade on Kotaku. Featured are Lucy Bradsahw (Sims, Spore),...

From a 4 January 2010 conversation between Mary Flanagan and Nick Montfort (posted in parallel on www and on PostPosition:
nick: so, I just have this question about the way you (and someone else) reacted to gender stereotyping in a nightmarish/dystopian/stereotypical game environments nick: you wrote While there are some glaring stereotypes that take away from its freshness and originality (especially in regard to gender; the character's wife is in the kitchen with a frying pan in the morning and tells the character he is late for work; the office execs are all male, etc.) about Every Day the Same Dream [previously on Post Position]